Guild Information

A page detailing our guild information has been added. Review it under https://arakkoa.wordpress.com/guild-information/


Brief History of Gurab

I will do my best to summarize the history of our world. It will be very brief and ommit a lot of important people and events, but it should give you a cursory overview that would be useful in interacting with our people.

Rabadanjah Iskandranguz

Recorded history begins with the Age of Warriors. For three thousand years, our people were ruled by warrior kings who distrusted and shunned magic. Force of arms and personal might were paramount values and we believed the ones who died a glorious death in battle would depart for warrior heaven, where a new, improved body would be sown for them from the bodies of the ones that failed. However, over time the approach people had to magic would evolve. In the final thousand years, magic was no longer illegal and began to be practiced openly. At the end of the Age of Warriors, mages started to come to positions of power and even led some nations. Eventually, the society shifted away from warrior domination and mages ruled the world.

This is when the Age of Sorcerer Kings began. It lasted only about 1200 years, and for half of it, the Sorcerer Kings were stuck in a cold war, a state of mutually assured destruction. Over this time, magic was seen as the ultimate pursuit of power and grew in ways few remember today. We know the Sorcerer Kings learned how to create life from dust and how to turn the entire planet to dust. They erected massive monuments that supplied power to entire nations. Once they had the power to destroy worlds, they were locked in a struggle where everybody was afraid to use that power, fearing they’d fall prey to it as well. Unfortunately, someone eventually drew first blood.

Thus began a 300 year period of Mage Wars. Entire nations were leveled and new lands were raised from the seafloor. Mountains were thrown across the planet. Seas were drained to power engines of destruction. Unsatisfied with the level of destruction they were causing, Sorcerer Kings started redirected leylines, the very lifeblood of magic, towards their seats of power and towards their targets. The destruction this caused was unspeakable. With the very essence of magic torn asunder and scattered to the winds, not only did the Sorcerer Kings begin losing their power, all life started to wither and die. Despite all of this destruction, Mage Wars did not end with a bang, but with a whimper. The world simply died, and the Sorcerer Kings died with it.

The following 900-1000 years were known as the Desolation. As the world began dying around us, we were scrounging for ways to keep living. Anarchy ruled the world, as various warlords began to take over. This was when a few people began to practice magic by draining life energy from the creatures surrounding them. As this practice was only furthering the devastation of our world, it was shunned and marginalized, but desperate arcanists continued, nevertheless. Some even rose to power as warlords, but their rule was usually short-lived as they were seen as a throwback to the Mage Wars and were quickly toppled.

Nearly 1080 years ago a group of luminous begins called the Saviors arrived from the sky and preached salvation for our world. They taught us holy magic and brought order to civilization once again, starting a new age. We called it the Age of Saviors. They promised they will make our world better, but at the same time told us we were not ready for perfection yet. They left and prophesized that they will return in a thousand years and bring on the Rapture, taking the virtuous souls with them. As you might notice, their deadline has passed almost 80 years ago, and nothing happened.

Although we still believe we’re in the Age of Saviors, there was a lot of turmoil on our world. Some people believe that we got our math wrong, and must simply continue waiting for the Rapture. Some believe that we had our math right, but we were all unworthy, and thus they didn’t return. Even those split into two, some saying we must repent and then maybe they will come, and some saying it’s too late. Others believe the math was right, and the Saviors did come… invisibly. And anyone who died or disappeared 80 years ago was raptured. And all of us left were unworthy.

And yet, a lot of people are starting to doubt their faith. In spite of the healing and order the Saviors brought, our world didn’t get a lot better. We are still a desolate desert, scrounging to come by water and food. Thus, some people doubt the Saviors were ever right. But most people say they were good, but they failed to return and will never return. And we must face a future without them. And find our own way of saving this world.


Guild Stories: The Cult of the Wolf

While Orkan was busy rebuilding everything, he sent us on a mission to occupy us. Turns out, that one of our clients in the Venture Company had their supplies stolen multiple times and called on us for help in stopping this. Having no rift to quickly take us to the area, we had to get there by ship and found the old shipping docks in Grizzly Hills occupied by Venture Company again. We managed to talk one of the goblins into leading us around and explaining what happened. We found a shack where the supplies were stolen from, and with the help of little magic, we’ve seen some silhouettes of the figures that took it – and they were worgen.

We followed further into the camp, where we met with our client, a notorious goblin gangster known as Motorhead. He was full of appreciation for our work and our recently deceased boss, so he let us meet their newest prisoner the goblins caught around their base. The prisoner was a crazy Scarlet Crusader, no less racist than any other Scarlet Crusader, but was far more rambling. He did, however, claim he knows where the thieves are and would lead us there. On our responsibility, he was let go, and took off into the forest.
As we chased him, it quickly turned out something was off about him, moreso than just being a Scarlet Crusader. He viciously attacked some ghouls, left over from the Scourge invasion, and worgs in the woods actually refrained from attacking him. Then, we finally reached an old logging ground where the stolen supplies were stashed. There, we confronted a Solstice Villager, secretly a worgen, and as fought her, the Crusader revealed himself to be a worgen himself. Before they both died to our blades, he claimed that “all the humans in Grizzly Hills have been turned, every single one”.

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Warcraft Earth: At My Limits

When we landed at Masyaf, we thought we were in trouble, again. We had just lost our disguises, and here we were, surrounded by angry looking men, who probably have never seen creatures like us. But to our surprise… a man came from behind and explained he recognized Yu Gwai. And that I looked familiar too. Turns out… uncle Verroak was walking around them in his true form.

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Warcraft Earth: Wandering the Mountains

Our ultimate goal is to find another rift like the one we lost, but getting to places where we could get one… almost requires we already had it. The start of our journey? Earth. A planet so distant even the most powerful mages from Azeroth would find impossible to connect to via ordinary arcane magic. We do however have one… ally, so to speak, that could get past those limitation. The Keeper Melektas, on the nearby Eosphere. It took some… creative license at describing recent events to get the depressed constructs to use his Titanic gateway to shoot across millions of light years and multiple galaxies, but he finally agreed. We were shot all the way to a distant, strange planet.

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The Way Forward

Dear officers of the Tower of Krasha, I need to speak to you regarding the recent events. As you know, my uncle and your former employer, Verroak Krasha, has fallen in battle to the vengeful loa, Lehba. Although I have arrived just in time to banish the spirit, we were left with an abrupt void of power. According to the rules of succession my uncle has established himself, as his closest living adult relative, the leadership and ownership of the Tower of Krasha falls to me, Orkan Krasha, son of Tarakan, brother to Verroak. I want to address some concerns.

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Guild Stories: The Father of Understanding

It began so very simply. A courier delivering our supplies to a man who lives out of the way in Eastvale went missing with his supplies. Thinking little of it, Hellbourne led a small group to investigate. After a small but heated exchange with a peasant, we found our man. A former warlock who decided to abandon his magic after an accident corrupted his hand, he now lived out of the way with a wife and children. He needed regular supplies from the Tower of Krasha to keep his corrupted arm in check. With a little help from Calaara’s time magic, we followed the courier’s trail back to his landing spot, which is where we found footprints, mixed with murloc prints.
Following the prints, we were saddened to find the courier dead and half-eaten by… zombie murlocs. We dispatched those murlocs with ease, but considering a presence of a ghoul among them, it was a strange occurrence. Furthermore, the courier’s package was taken by someone else onto the Stone Cairne Island.
We naturally followed the trail onto the island where we finished off more zombies assaulting a mysterious high arakkoa. Calling himself Kora Narash, he gave us a dire warning – the Tower of Krasha is in danger, and Lehba, the loa Verroak angered, has returned. If that wasn’t enough, the sky above Icecrown has been shattered and the Lich King is no more. Without its master’s command, the restless Scourge will become an even greater threat to this world…

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Guild Stories: The Tree of Life

Hello, my still faithful (I hope) blog readers. Since we’ve started the guild, I’ve been writing up summaries of our stories there on the guild Discord, but I never published them out to the public. I figured people would be interested in hearing what happened to Krasha since, so I’m sharing the Discord summaries here.

OOC

Verroak Krasha arrived in Orgrimmar to find his new group of minions on the Horde side and offer them a job people of Alliance races would not be able to do easily – venture into Suramar and acquire fruits of the arcan’dor. His long-standing research attempted to free the blood elf race of their mana addiction for good. Not just substitute it with the Sunwell, or other sources of magic, to cure it for good. To further work on his research, he needed the fruit of the arcan’dor, which he knew cured the nightborne of their hunger.

Our first contact was a slimy merchant named Marian Lulian. As it turns out, a group of corrupt guards just came into his shop and took some of his rare gems “confiscating” it. After being pushed a little by a ruthless death knight of ours, Glysra, he confessed the fruit has been stolen by a group of thieves known as Tunnel Snakes. He’d tell us more, but only if we chase the guards and retrieve the confiscated goods. So we did, and in spite of our best attempts at parlay, it’s come to blows and we massacred the guards at a pier near the market. Once we took the stolen goods back, Marian gave us the information we needed to retrieve the stolen fruit for ourselves.

We delved into an old ruin where the Tunnel Snakes lived, or rather once lived. Now, they were all killed by an assailant that would soon prove to be more corrupt guards, and their blood elven allies. We found the sole remaining Tunnel Snake, Mordial, and as we dispatched his torturers, he offered to help us in dealing with the rest. Deeper in, there was a powerful blood elf spellbreaker, talking to the true leaders of this organization – a nightborne Arcanist Nasadra and a blood elf Magister Renethras. As their projected images dispersed, the spellbreaker attacked and we were forced to kill him. Glysra was now pissed by the interruptions and vowed to kill the two leaders, while we still needed to find more fruit.

First, we left Suramar in pursuit of the blood elf magister. In Silvermoon City we encountered a former apprentice of his, fired for accidentally killing his dragonhawk. As she was quite a mess, we had to bribe her, and our paladin Lillianei convinced her to change her life. However, she did reveal that another warlock who lived nearby was still in contact with Renethras. Once we met the other warlock, a former demon trainer, he resisted briefly, before spilling the beans on Renethras. Turns out they were religiously worshipping Kael’thas as the Sun King who became something far more powerful after his death, and would return one day to save Silvermoon and burn the rest of the world. Then his goons attacked us again to try to stop us, but after we dealt with them, Rommath himself showed up and told us they too want to get rid of the fanatical magister and they’d arrange their forces in a way to help us deal with him.

We went deeper into the blood elf lands, to the Isle of Quel’Danas itself, where Renethras’s Firewing zealots occupied a sanctum. In the middle of it, they were performing some profane ritual, connecting them to Shadowlands themselves. While we dealt with some of the people protecting Renethras, the ritual almost succeeded. Renethras briefly contacted Kael’thas, but as the latter was still undergoing his torture in Castle Nathria, he believed the voice of his former follower to be a phantom summoned by his torturers and refused, as the spell collapsed. The magister was furious and tried to kill us, but despite his powerful magic, we succeeded in destroying him.

While we gathered some fruit from the magister’s room, we needed much more. Glysra got wind of a raffle being held in Suramar, offering four of the arcfruit to the lucky winners, and a chance to avoid their certain withering. Attending the raffle were, among others, our “friend” Marian Lulian, the thief Mordial, and a lady near to withering, Jourie Ravenoak. As it turned out, the raffle was sponsored by our nemesis, Arcanist Nasadra. After we listened to her rant against Thalyssra and the Horde, we bought our tickets, only to be informed by Mordial that the whole raffle is rigged, and the real fruit is behind held above. He convinced us to sneak away to steal the fruit, but Marian noticed us. Luckily, after a brief distraction, Marian was stunned and hidden in the bushes.

Reaching the fruit on the ledge above, we found ourselves surprised by the rafflemaster Shyloque, who warded the area to stop thieves. Thankfully, he was a very simple spellcaster and could not handle our assault. Once we gathered our fruit and Mordial ate one, happy to finally be free of the hunger… he suddenly turned to ice and was shattered. Nasadra was just inside the building and her powerful ice magic could pretty much one-shot anyone. However, Meelah succesfully stunned her long enough for us to run away.

A while later, Glysra followed Nasadra to a building on the Concourse of Destiny, while Meelah brought back an amulet with an enchanted fire elemental essence to protect us from Nasadra’s magic. After confronting the guards, we found out these were not bought off by her and in fact came here with Silgryn. After we informed them of Nasadra’s treachery, we entered the building together, only to find Silgryn already confronting her. Nasadra revealed her true plan – killing half of Suramar, because there would never be enough arcan’dor fruit to save everyone. Silgryn found that understandably insane, but Nasadra was offended and attacked. Although Silgryn protected himself well enough, he was wounded and ran for help, while we confronted the arcanist.

The fight ended on top of the building, as Nasadra summoned ice elementals and a massive hailstorm, trying to ruin the city. Thanks to our protection and the help of Jourie, a warlock as it turns out, she could not easily kill us, and we managed to strike her down and disperse the storm she summoned. Glysra brutally murdered her in the end, and Silgryn came back just in time to see the result. As he promised before, he rewarded us with what whatever we’d ask for – and that’s the arcan’dor fruit.

We departed the city to let it recover from our… activities and succesfully delivered the bounty our boss wanted.


Guild Stories: The Huntress

Hello, my still faithful (I hope) blog readers. Since we’ve started the guild, I’ve been writing up summaries of our stories there on the guild Discord, but I never published them out to the public. I figured people would be interested in hearing what happened to Krasha since, so I’m sharing the Discord summaries here.

OOC

While Jonah was leading people around in the hunt for black dragon scales, Hellbourne’s wife, Huntress Swiftriver, became active again and seeing all the crime and corruption in the human city of Stormwind, she could not let it slide. She shot down a noble and the criminals who were selling him pandaren cubs like they were exotic pets, which put her on the trail of a criminal hydra wriggling its tentacles across Stormwind.

With the help of Castillian, Marizsa, Vincent and an occasional help of others, she hunted down the one man who escaped her last time, and discovered he was part of a larger organization. Using the journal of a man named Jesse Hoss, she uncovered more of the criminal underground and followed the leads to the dead noble’s house, where his wife still lived.

In the house, we found Yoon, a cub the Vandermars bought from the criminals years ago, now a young adult, serving them as a cook. Convinced his parents were dead, he didn’t know what really happened. Upon delivering him the news, another servant of the Vandermars interrupted us and turned out to be a Defias Brotherhood agent working to undermine Lady Vandermar. With her help, we broke into the basement and found a shocking discovery – the lady has made one of the other criminals we killed into a ghoul in an attempt to find eternal life. After killing the ghoul and the mad noblewoman, the Defias agent promised us the help of the Defias Brotherhood.

Soon afterwards, Swiftriver used the wealth she inherited from her relatives who died in Teldrassil to buy the Vandermars’ house and establish herself as a socialite to cover up her vigilante activities.

We made good on the Defias invitation and found them in a cave behind a house in Redrige Mountains, where Vanessa VanCleef herself offered us further clues, including a trail leading to another vigilante, the Executioner, and an organization called the Hand of Shadows, which was behind all the recent happenings. In the hideout, we also met a human noble working with the Defias, but secretly trying to pay us off to help him instead, Zoltan Lescovar.

First, however, we acted on a plan made by Castillian and tried to sell him – in his starry cat druid form – as an exotic pet on a Black Market auction. Trying to lure out the Hand of Shadows to buy another “exotic pet”, we almost succeeded. Cass was bought by a rakish noble who wasn’t evil after all, just an idiot, but that lured out the real agent of the Hand. We killed the agent and found a piece of the puzzle.

Unfortunately, also on the auction was “Mr. Tree” – a shoddy disguise of Krasha’s officer, Aeresham, the botani. Aeresham threatened to tell Krasha about our actions, ending them.

However, when Verroak Krasha, Aeresham and Turfang came to intervene and scold us for potentially damaging their own underworld schemes, we were attacked by three of the five leaders of the Hand of Shadows. A brain fog came over us, making us unable to act, but Krasha revealed what he needed all of those artifacts for. He turned into a dread raven Wild God and easily dispatched the corrupt nobles, one of whom had another piece of the puzzle.

We then followed through on the trail given to us by the Defias, staging a mugging to lure out the Executioner. The vigilante paladin, self-proclaimed Judge, Jury and Executioner, came out and a fight ensued on the streets of Stormwind. We were fortunately interrupted by the city guard who thought us all equally bad due to our vigilante activities. However, we used the proof we’ve gathered to unmask corruption within the city guard, leading to the commissioner letting us go, while we ended up having a talk with the Executioner.
Turns out he was manipulated, and was acting on clues given to him by Doctor Lapidis, who has now built an asylum on his remote island, and was allegedly using a psychic to predict the crimes the Executioner was stopping. We parted on friendly terms with the Executioner and left to follow his clue.

We went to the fabled Island of Doctor Lapidis and found the creepy asylum he’s built there, and a number of his unhinged patients, including a mentally handicapped janitor, a dead murderous clown and his (now lobotomized) k’thir girlfriend, and a number of serial killers held within the walls. After getting through all of them, we confronted Lapidis, only to find him with Zoltan Lescovar, and to see he is now controlling the mad paladin George the Fallen.
We managed to beat some sense into George and soon afterwards killed Zoltan and trapped Lapidis inside a tree. Lapidis turned out to have another piece of the puzzle.

We finally followed on our last clue, the pandaren who was selling her own people’s cubs to criminals in Stormwind. A friendly human monk helped us find her in the Jade Forest. As it turned out, Madame Zhao was as bad as everyone thought and after a tough battle with her and her Jade Statue, we cut her down. However, she turned out to have no puzzle pieces on her – and the monk revealed himself to be an agent of the Hand. Dealing with him too, we found our last piece and we were ready to find the real leaders.

As we completed the puzzle box and solved it, we found it to be a map of Stormwind, but we didn’t know where the map was leading. After walking around the city with it in hand, we finally realized it had the icon of a hand in place of the fountain in front of the Stormwind Cathedral. At the pedestal beneath Uther’s statue we found an indent where the puzzle box fit perfectly. Then, the pedestal slid off and revealed a hidden passage leading to underground lair… We left to prepare.

A while later, we called on the help of the Executioner and Vanessa VanCleef to infiltrate the catacombs beneath Stormwind, where we were assaulted by a number of conditioned drones – the result of Lapidis’s experiments on the mental patients. After wading through them, we found the real leader. A woman who claimed to have been the first human ever born to a vrykul, now ancient and kept alive by a Titan sacrophagus given to her, allegedly, by Tyr himself. However, the sarcophagus has driven her quite insane. After destroying it, we managed to kill her and her underlings, putting an end to this criminal hydra.


Guild Stories: Corrupted Brood

Hello, my still faithful (I hope) blog readers. Since we’ve started the guild, I’ve been writing up summaries of our stories there on the guild Discord, but I never published them out to the public. I figured people would be interested in hearing what happened to Krasha since, so I’m sharing the Discord summaries here.

OOC

Krasha came to us with a new job – he needs to craft an insanity-protecting cloak, like the ones Wrathion hands out to the real heroes. However, Wrathion doesn’t like him much for some reason and refused to help, so we had to make our own the hard way.

First order of business, we needed to find a collector in Shadowforge City who had a taxidermied black dragon and gather the scales of that dragon. We delved into the city and went through some rough individuals to find him. After Elranei mind controlled a ruffian who worked for the collector, we finally visited his home, but further attempts to control the collector himself were proving difficult. As we soon found out, the man went to the Twilight’s Hammer to use his taxidermied dragon to transform himself into a drakonid, and then he mind controlled his own wife. Sadly, we had to kill him, since the dragon was fake now, and then skin him, or rather his drakonid form, much to Charlie’s chagrin.

Unfortunately, the scales of the drakonid were not fitting for Krasha’s purposes, as there was neither enough of them, nor were they corrupt in the right way. So we went to Outland to try to skin the dragons hanging off the spikes of Blade’s Edge Mountains. That’s when we were surprised by two very much living black dragons, Sabellian and his consort Samia. We had to abide by Sabellian’s demands and do a task for him first – kill a grandson of Gruul who’s been causing Sabellian trouble. After the gronn gave us quite a beating before dying, the black dragon finally allowed us to skin one of his dead brothers. And that material was finally good enough.

Our last task was to acquire the recipe for the cloak, and we had a perfect target to get that from. A Blacktalon Agent called Sheba was spotted in some shady parts of Old Town and as we went to confront her, she fled using magic, and we apprehended someone we needed for other reasons (see below). When we followed Sheba, we found a strange, red portal below the Pig and Whistle. As Theramas investigated it, it turned out to lead to a parallel universe. We left to prepare for that trip and secured the red portal.

A bit later, we followed through and found an alternate universe where the blood elves were never Horde, and Scarlet Crusade was openly preaching hate on the streets of Stormwind. Following Sheba’s trail, we found her in the library where she set a trap for us, but we managed to convince her to bargain with us. As it turns out, she’s no Blacktalon Agent. She is the Black Queen – the female version of that universe’s Wrathion. After giving us some powerful magical artifacts, Sheba gave us the creepy recipe, calling for the blood of a holy man and the hair of a living unicorn, and we finally had everything we needed for the cloaks.