The Irden are today one of the greatest powers in our sector of the galaxy, but every great power must begin somewhere. It may be hard to imagine their beginnings seeing their influence, but once, a long time ago, the dwarves that became the leaders of the Irden Reichs did not even dominate their homeworld of Zvargoff. Over 3500 years ago, it was a world of giants. All of the dominant races were various kinds of giants, from fleshy hill giants, through mountain and stone giants, through the sea giants dominating the seas, through ogres and ettins stalking the valleys, through fire giants dwelling underground and coming up to gather more slaves, up to the rare cloud giants. That last race was in that ancient era the definite overlords of Zvargoff, then known as Tyrinsal.
Name: Ughul of Ihgaluk, known as the Cancer
Class: Shaman (elemental)
Religion: none, philosophical nihilist
Alignment (per D&D): Neutral Evil
Traits (per CK2): genius, scholar, diligent, patient, proud, deceitful, ambitious, arbitrary, cynical, leper, scarred
My name is Baka Mizarus Erdogium, and I am the dracon represenatitve to the Gnadra Accords. Today it will be my pleasure to tell you about the history of the Dracon Imperium, and our homeworld, Tellus. It is a great honor, for we are relatively new among the interstellar community and yet we were rewarded with the lucrative position of a senior partner under the Accords. Nobody can deny our influence in certain sectors of space, and our military power. Many a pirate was lulled into a false sense of security when they found a lone dracon settlement and expected a few backwards farmers but instead found a society where every member had military training, and everyone knew what really mattered when it comes to building a society: discipline. We may still be few in number or not have many conquered or assimilated worlds, but every dracon is worth ten of other races. Statistically, of course.
There it was, at long last, our first ship completed. I know people doubted my reasons for building it. Like, yeah, I know we have rifts that transport us to planets in an instant, but transport is only one thing a ship can be used for. One thing is defense. Pirates did not find us yet, but when they do, having a ship throwing arcane fire at them will be invaluable. Also, transport. Yes, I know what I just said, but our orders can sometimes be pretty big, and other than using half of my porters to push a giant box, we can now use the ship to move the whole thing more easily. Sure, it costs quite a bit, but I figure the opportunities it gives us outweigh the costs. For the past few weeks, we’ve been building the ship and preparing everything it needed.
Belore – The Sun
Most Azerothians know very little about their sun. To a grand majority, it’s only an object of worship, or a source of light, without putting much thought to what it actually is, at best coming up with “magic”. Contrary to that belief, there is very little magic involved with the Sun. It’s a typical yellow dwarf star in the middle of its life, differing little from most stars with life-bearing planets. Like most stars, it is in truth a ball of super-heaten hydrogen and helium, underoing thermonuclear reactions due to the pressure its own mass exacts on it. Some cultures believe the Sun to be a god, similar to Elune, but as most of those cultures also believe the Sun was born of Azeroth (and not the reverse, as it was in truth) few astronomers pay it any heed.
Azeroth’s Sun has no formal scientific name. Azerothians call it just “the Sun”. Astronomers on Azeroth have taken to using the elven name “Belore” which fittingly means still just “the Sun”.