Name: Ughul of Ihgaluk, known as the Cancer
Class: Shaman (elemental)
Religion: none, philosophical nihilist
Alignment (per D&D): Neutral Evil
Traits (per CK2): genius, scholar, diligent, patient, proud, deceitful, ambitious, arbitrary, cynical, leper, scarred
Tag Archives: Yu Gwai
Name: Ughul of Ihgaluk, known as the Cancer
There it was, at long last, our first ship completed. I know people doubted my reasons for building it. Like, yeah, I know we have rifts that transport us to planets in an instant, but transport is only one thing a ship can be used for. One thing is defense. Pirates did not find us yet, but when they do, having a ship throwing arcane fire at them will be invaluable. Also, transport. Yes, I know what I just said, but our orders can sometimes be pretty big, and other than using half of my porters to push a giant box, we can now use the ship to move the whole thing more easily. Sure, it costs quite a bit, but I figure the opportunities it gives us outweigh the costs. For the past few weeks, we’ve been building the ship and preparing everything it needed.
We had a bit of a lull in our off-world activity. I mean, at least when it comes to actively going out and looking for stuff. We’re still selling off-world a lot and maintaining all our contacts out there, but ever since my crew got busy with their research they stopped going out. I never thought I’d complain about my employees actually working, but here I am. Well, it’s not bad. It’s good that they’re doing their actual occupation, it’s just that they never seem to do it when I want them to. I’m getting away from the topic I wanted to talk about. What I wanted to say is, after they’ve been here most of the time I realized how much I only heard about from them and never seen in person. So I decided to change it. I went for a trip to see some of those worlds.
The outskirts of Stormwind were filled with rickety, provisional homes, draped in multi-colored cloths and filled with ringing and clanking bells and windchimes. Despite what someone from Azeroth Prime would say, it was not a goblin camp. It was a shanty-town built by the vishkanyas when they arrived on Azeroth in this timeline. Azeroth-7, or as some know it, the Illidari timeline. Maiev failed to stop Illidan from cracking Northrend apart. The Lich King died, and the Scourge was wiped out. While some would feel that was a positive change, no one expected what followed. Not only the tidal waves from the melting glaciers destroyed numerous cities and broke ancient dams, Illidan went on to become an unchallenged Lord of Outland. And with this power, he took fight to the Legion and fought them across the stars. Numerous innocent worlds found themselves in the crossfire, including the vishkanya world. A small percentage of their people successfully escaped to Azeroth through one of Illidan’s portals.
Now, they live here, in the outskirts of Azerothian civilization. Cast out, abandoned, unwanted. Although King Varian accepted them and let them stay, most of the humans feel they have enough problems with orcs and draenei “squatting” on Azeroth, some feel the vishkanya are the final nail in the coffin of humanity’s power.
Agam was careful to cover her face when she was crossing the streets of Stormwind. For about ten years she lived in this city and knew what the people on both sides were capable of. Does the perception filter even work when she’s in her own timeline? It does, after all, filter out only the extraordinary and on Azeroth-7 her eyes are not something completely out of place. No, they are just something that could get you in trouble. Luckily, Llore was at her side, showing his face without a care in the world, drawing attention away from her hooded face. Together, they walked right out of the Dwarven District and continued down the path to the outskirts.
Once there, she could finally take off the hood and look at all the lights and bells, and take in the smells of the familiar cuisine. She could finally once again hear the familiar noise of her native language, even if it was the crooked merchants hawking their wares and old women yelling at disobedient brats. For all its issues, this was home.
“Agam,” she heard from behind. She quickly turned around and saw what appeared to be a large, muscular human with a bronzed skin… but with eyes just as serpentine as hers. Llore looked up at the man who was showing a rather forbidding visage.
“Is he trouble?” Llore asked her.
“No,” Agam responded, smiling. Suddenly, the mustachioed man smiled back. “He’s my brother.”
Meanwhile, a human guard was leaning on the walls of one of the houses and looking at the two vishkanyas, and then frowning at the sight of Llore – a human, unusual in this district. He snarled and looked back to another guard, sitting nearby and sipping wine someone left over at his porch.
“You seen him?” The first guard asked.
“Whom?” The second answered, for a moment getting the bottle out of his face.
“That one,” The first guard continued, pointing at Llore. “Looks like we got ourselves a snake-fucker.”
Name: Ballough Hammerkeg
Class: Warrior (fury)
Religion: Holy Light
Alignment (Per D&D): Lawful Neutral
Traits (per CK2): strong, honest, gregarious, trusting, content, duelist
I have a certain respect for the mo’arg. The engineer dudes, not the beefy mooks. They’re smart, they’re dangerous and their appearance incites terror. When you see a mo’arg going at you, you know you’re in trouble. Sure, they’re going a little extreme with the whole “replacing body parts with machines” thing, but everyone has got their own little obsession. I must admit, mine is probably collecting. Not pixelated monsters in a tiny hand-held device, not cards or teddy bears – collecting people. The more varied and stranger their races, the better. Just seeing all kinds of creatures working together fills a certain, warped sense of collectorship in my mind. And I always wanted to have one of these – the mo’arg. I worked with, and fought, Sal’salabim so I know what they’re capable of. But only recently I got the chance to get one of them in my employ.
Name: Sednaq of Mikiruq
Class: Expert (non-combatant)
Professions: Skinning, leatherworking, fishing, cooking, first aid
Religion: Traditional tuskarr shamanism
Alignment (per D&D): True Neutral
Traits (per CK2): gregarious, gluttonous, kind, diligent, brave, lustful
In most places, if you talked about inhabitants of Mesonyx, the fourth planet from our sun, people wouldn’t treat you very seriously. This isn’t most places. We’ve been sending people to a parallel past Draenor and taking ingredients from there. We have fought an invasion of Infinite Dragonflight. We finally opened a rift to a completely alien planet, met space gnomes, killed an evil undead alien god, and we regularly trade with two distant worlds. We have employees from other planets – and not just the common Draenor, but we have a darfellan and a shivarra. So naturally, an alien from Mesonyx doesn’t raise too many eyebrows. It does however answer some questions and doubts Azerothians had about the world. For example, the canals must be real and there are actually native races up there. Or rather down there, considering what we’ve learned. Anyway, let’s explain this in a proper order.