Tag Archives: Gornn
Name: Ballough Hammerkeg
Class: Warrior (fury)
Religion: Holy Light
Alignment (Per D&D): Lawful Neutral
Traits (per CK2): strong, honest, gregarious, trusting, content, duelist
They don’t send me on these away missions often. As the main healer of our humble establishment, they prefer to keep in backup. So I sit there in my room and spend most of my day reading and occasionally treating a minor bruise or a cough someone caught and is then convinced he’s dying (I’m looking at you, Hwarnë). Sometimes, something interesting happens. I remember when we got attacked by that Iron Horde task force and the darfellan guest stepped right into a patch of poison Aeresham dropped, so I had to work my non-existent ass off to treat an alien poison on an alien individual. I’m not complaining, I like a good challenge. It’s different when I get to go on a mission. The field healing magic may not be exact and leave some ailments untreated, but it’s an interesting change of pace.
(Official report from the away mission)
We were informed of the issues Duke Carcon of the Eastern Marches of Ivarind has a long time ago. In fact, yesterday’s mission was attempted once before, but due to an astronomical occurrence, we were prevented from completing it. Our official objective was to report to Duke Carcon and follow his directions to a dwelling of the Cult of the Star Gods and to destroy it and kill the forces within. I was accompanied by the following employees of the Tower: Gornn, Mehrzad, Zovaar the Fallen and Frlngath the Unbroken. Unfortunately, upon crossing over we found that things were again not as we intended. However, this time, instead of landing on the wrong planet we found that we were simply too late. Within minutes from our landing in Duke’s castle, we saw hostile forces engaging the inhabitants.
Name: Gornn (and Ling)
Race: Gronn (and Gronnling)
Gender: male (male)
Age: About 150 years (About 10 years)
Class: Not applicable
Professions: None (None)
Religion: None (None)
Alignment (per D&D): True neutral (True neutral)
Traits (per CK2): strong, slow, patient, honest, proud, brave, content (strong, slow, wroth)
I don’t mean that Velen has literal skeletons in his closet. I would be really surprised if he did. He’s one of the holy preachy types and though those can quite often be rather dark under all that cover of light, Velen is not this kind of guy. He’s the kind of fool who actually believes in the stuff he preaches. What I meant was that all of us have their secrets or things they’d rather forget about. As I always say, nobody is incorruptible. Not even Velen. Even he does some questionable things. Don’t believe me? Well, imagine this: there’s a bunch of draenei out there in space who are known as thieves and scoundrels, and who feel offended by being called draenei. Where did those come from? Here’s where.
Everyone wants to be a god of death it seems. Why is that so? I don’t know about others, but I much prefer life. When you’re dead, you can’t taste things, or feel the soft, new nest underneath you. When you’re dead, you can’t expand your knowledge. So why there’s so many gods of death? I mean, think about it. Arthas, the Lich King, presented himself to the vrykul as a “death god”. His “best friend” Yogg-Saron of course had to suffix his already scary title of “Old God” with “of Death”. Now, DEATHwing decided his name doesn’t have enough death in it so he proclaimed himself an Aspect of DEATH. Even the squawking quilboar had an organization called “Death’s Head”. It seems that if you want to sound scary you have to put as much DEATH as possible in your names and titles. Coming soon: deathy death death of death (and death). And then there are these Xa’tac.
For the longest time, I’ve been stuck on this groundling world with no way out, nor any way to meet more of my kind. All I had were these unfamiliar, strange people and too often I had to even pretend I’m something different. And now I’m in luck, because Krasha managed to open a portal to another world, one more familiar to me. I mean, it was just gnomes at first, and I don’t really like them (who does?) but it was the Gnadra Confederacy. Finally, I was back in a familiar territory. I would run back to my homeworld using this opportunity but I actually managed to get a well-paying job here, with the opportunity to use the knowledge that would have been useless on Wawhira, but to my present employer it’s gold. I’m back out of “miraculous trader” and into “interstellar guide”!
Well, well, I haven’t written on this myself for a while now. Partially because there wasn’t much happening. Actually, now that I think of it, there were things happening. Not all of them I can recall at moment’s notice, such is my memory at my age, but most recently I decided I needed to exert some more direct control over this rift. I mean, I now have some interest in the Draenor I could find on the other side and the exit suddenly drifting away from it would be most unfortunate. So against my better judgment, I decided to use the services of an ethereal I knew, Shazaad, to find a way to control the rift better.
After yesterday’s troubles in Stranglethorn, I continued up the Nazferiti River for a while until I encountered the bridge that links Duskwood and Westfall. Seeing the bridge I made my decisions and decided to continue further on foot. I tied my boat to a small tree stump under the bridge and protected it from thieves with a spell and then quickly took all my packages with me. Another man would probably be scared to go into this forest, but I’ve seen some things. I saw the Aspect of Death himself appear in the Neferset City to threaten us with his power. I’ve seen cities drowned in sand as an example for those would oppose the villain. Finally, I travelled through the South Seas recently and saw sky covered with evil energy of the Sha, I saw creations of a madman experimenting on living animals – I wasn’t going to be scared by a dark forest.