It began so very simply. A courier delivering our supplies to a man who lives out of the way in Eastvale went missing with his supplies. Thinking little of it, Hellbourne led a small group to investigate. After a small but heated exchange with a peasant, we found our man. A former warlock who decided to abandon his magic after an accident corrupted his hand, he now lived out of the way with a wife and children. He needed regular supplies from the Tower of Krasha to keep his corrupted arm in check. With a little help from Calaara’s time magic, we followed the courier’s trail back to his landing spot, which is where we found footprints, mixed with murloc prints.
Following the prints, we were saddened to find the courier dead and half-eaten by… zombie murlocs. We dispatched those murlocs with ease, but considering a presence of a ghoul among them, it was a strange occurrence. Furthermore, the courier’s package was taken by someone else onto the Stone Cairne Island.
We naturally followed the trail onto the island where we finished off more zombies assaulting a mysterious high arakkoa. Calling himself Kora Narash, he gave us a dire warning – the Tower of Krasha is in danger, and Lehba, the loa Verroak angered, has returned. If that wasn’t enough, the sky above Icecrown has been shattered and the Lich King is no more. Without its master’s command, the restless Scourge will become an even greater threat to this world…
Tag Archives: Gornn
Character Profiles: Ballough Hammerkeg
Name: Ballough Hammerkeg
Race: Dwarf
Gender: Male
Age: 96
Class: Warrior (fury)
Religion: Holy Light
Alignment (Per D&D): Lawful Neutral
Traits (per CK2): strong, honest, gregarious, trusting, content, duelist
Chain pain
They don’t send me on these away missions often. As the main healer of our humble establishment, they prefer to keep in backup. So I sit there in my room and spend most of my day reading and occasionally treating a minor bruise or a cough someone caught and is then convinced he’s dying (I’m looking at you, Hwarnë). Sometimes, something interesting happens. I remember when we got attacked by that Iron Horde task force and the darfellan guest stepped right into a patch of poison Aeresham dropped, so I had to work my non-existent ass off to treat an alien poison on an alien individual. I’m not complaining, I like a good challenge. It’s different when I get to go on a mission. The field healing magic may not be exact and leave some ailments untreated, but it’s an interesting change of pace.
Character Profiles: Gornn & Ling
Name: Gornn (and Ling)
Race: Gronn (and Gronnling)
Gender: male (male)
Age: About 150 years (About 10 years)
Class: Not applicable
Professions: None (None)
Religion: None (None)
Alignment (per D&D): True neutral (True neutral)
Traits (per CK2): strong, slow, patient, honest, proud, brave, content (strong, slow, wroth)
The Skeletons in Velen’s Closet
I don’t mean that Velen has literal skeletons in his closet. I would be really surprised if he did. He’s one of the holy preachy types and though those can quite often be rather dark under all that cover of light, Velen is not this kind of guy. He’s the kind of fool who actually believes in the stuff he preaches. What I meant was that all of us have their secrets or things they’d rather forget about. As I always say, nobody is incorruptible. Not even Velen. Even he does some questionable things. Don’t believe me? Well, imagine this: there’s a bunch of draenei out there in space who are known as thieves and scoundrels, and who feel offended by being called draenei. Where did those come from? Here’s where.
There’s too many gods of death
Everyone wants to be a god of death it seems. Why is that so? I don’t know about others, but I much prefer life. When you’re dead, you can’t taste things, or feel the soft, new nest underneath you. When you’re dead, you can’t expand your knowledge. So why there’s so many gods of death? I mean, think about it. Arthas, the Lich King, presented himself to the vrykul as a “death god”. His “best friend” Yogg-Saron of course had to suffix his already scary title of “Old God” with “of Death”. Now, DEATHwing decided his name doesn’t have enough death in it so he proclaimed himself an Aspect of DEATH. Even the squawking quilboar had an organization called “Death’s Head”. It seems that if you want to sound scary you have to put as much DEATH as possible in your names and titles. Coming soon: deathy death death of death (and death). And then there are these Xa’tac.
Back in my element
For the longest time, I’ve been stuck on this groundling world with no way out, nor any way to meet more of my kind. All I had were these unfamiliar, strange people and too often I had to even pretend I’m something different. And now I’m in luck, because Krasha managed to open a portal to another world, one more familiar to me. I mean, it was just gnomes at first, and I don’t really like them (who does?) but it was the Gnadra Confederacy. Finally, I was back in a familiar territory. I would run back to my homeworld using this opportunity but I actually managed to get a well-paying job here, with the opportunity to use the knowledge that would have been useless on Wawhira, but to my present employer it’s gold. I’m back out of “miraculous trader” and into “interstellar guide”!
Finding his place
Well, well, I haven’t written on this myself for a while now. Partially because there wasn’t much happening. Actually, now that I think of it, there were things happening. Not all of them I can recall at moment’s notice, such is my memory at my age, but most recently I decided I needed to exert some more direct control over this rift. I mean, I now have some interest in the Draenor I could find on the other side and the exit suddenly drifting away from it would be most unfortunate. So against my better judgment, I decided to use the services of an ethereal I knew, Shazaad, to find a way to control the rift better.
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