Tag Archives: Redridge Mountains

Guild Stories: The Huntress

Hello, my still faithful (I hope) blog readers. Since we’ve started the guild, I’ve been writing up summaries of our stories there on the guild Discord, but I never published them out to the public. I figured people would be interested in hearing what happened to Krasha since, so I’m sharing the Discord summaries here.

OOC

While Jonah was leading people around in the hunt for black dragon scales, Hellbourne’s wife, Huntress Swiftriver, became active again and seeing all the crime and corruption in the human city of Stormwind, she could not let it slide. She shot down a noble and the criminals who were selling him pandaren cubs like they were exotic pets, which put her on the trail of a criminal hydra wriggling its tentacles across Stormwind.

With the help of Castillian, Marizsa, Vincent and an occasional help of others, she hunted down the one man who escaped her last time, and discovered he was part of a larger organization. Using the journal of a man named Jesse Hoss, she uncovered more of the criminal underground and followed the leads to the dead noble’s house, where his wife still lived.

In the house, we found Yoon, a cub the Vandermars bought from the criminals years ago, now a young adult, serving them as a cook. Convinced his parents were dead, he didn’t know what really happened. Upon delivering him the news, another servant of the Vandermars interrupted us and turned out to be a Defias Brotherhood agent working to undermine Lady Vandermar. With her help, we broke into the basement and found a shocking discovery – the lady has made one of the other criminals we killed into a ghoul in an attempt to find eternal life. After killing the ghoul and the mad noblewoman, the Defias agent promised us the help of the Defias Brotherhood.

Soon afterwards, Swiftriver used the wealth she inherited from her relatives who died in Teldrassil to buy the Vandermars’ house and establish herself as a socialite to cover up her vigilante activities.

We made good on the Defias invitation and found them in a cave behind a house in Redrige Mountains, where Vanessa VanCleef herself offered us further clues, including a trail leading to another vigilante, the Executioner, and an organization called the Hand of Shadows, which was behind all the recent happenings. In the hideout, we also met a human noble working with the Defias, but secretly trying to pay us off to help him instead, Zoltan Lescovar.

First, however, we acted on a plan made by Castillian and tried to sell him – in his starry cat druid form – as an exotic pet on a Black Market auction. Trying to lure out the Hand of Shadows to buy another “exotic pet”, we almost succeeded. Cass was bought by a rakish noble who wasn’t evil after all, just an idiot, but that lured out the real agent of the Hand. We killed the agent and found a piece of the puzzle.

Unfortunately, also on the auction was “Mr. Tree” – a shoddy disguise of Krasha’s officer, Aeresham, the botani. Aeresham threatened to tell Krasha about our actions, ending them.

However, when Verroak Krasha, Aeresham and Turfang came to intervene and scold us for potentially damaging their own underworld schemes, we were attacked by three of the five leaders of the Hand of Shadows. A brain fog came over us, making us unable to act, but Krasha revealed what he needed all of those artifacts for. He turned into a dread raven Wild God and easily dispatched the corrupt nobles, one of whom had another piece of the puzzle.

We then followed through on the trail given to us by the Defias, staging a mugging to lure out the Executioner. The vigilante paladin, self-proclaimed Judge, Jury and Executioner, came out and a fight ensued on the streets of Stormwind. We were fortunately interrupted by the city guard who thought us all equally bad due to our vigilante activities. However, we used the proof we’ve gathered to unmask corruption within the city guard, leading to the commissioner letting us go, while we ended up having a talk with the Executioner.
Turns out he was manipulated, and was acting on clues given to him by Doctor Lapidis, who has now built an asylum on his remote island, and was allegedly using a psychic to predict the crimes the Executioner was stopping. We parted on friendly terms with the Executioner and left to follow his clue.

We went to the fabled Island of Doctor Lapidis and found the creepy asylum he’s built there, and a number of his unhinged patients, including a mentally handicapped janitor, a dead murderous clown and his (now lobotomized) k’thir girlfriend, and a number of serial killers held within the walls. After getting through all of them, we confronted Lapidis, only to find him with Zoltan Lescovar, and to see he is now controlling the mad paladin George the Fallen.
We managed to beat some sense into George and soon afterwards killed Zoltan and trapped Lapidis inside a tree. Lapidis turned out to have another piece of the puzzle.

We finally followed on our last clue, the pandaren who was selling her own people’s cubs to criminals in Stormwind. A friendly human monk helped us find her in the Jade Forest. As it turned out, Madame Zhao was as bad as everyone thought and after a tough battle with her and her Jade Statue, we cut her down. However, she turned out to have no puzzle pieces on her – and the monk revealed himself to be an agent of the Hand. Dealing with him too, we found our last piece and we were ready to find the real leaders.

As we completed the puzzle box and solved it, we found it to be a map of Stormwind, but we didn’t know where the map was leading. After walking around the city with it in hand, we finally realized it had the icon of a hand in place of the fountain in front of the Stormwind Cathedral. At the pedestal beneath Uther’s statue we found an indent where the puzzle box fit perfectly. Then, the pedestal slid off and revealed a hidden passage leading to underground lair… We left to prepare.

A while later, we called on the help of the Executioner and Vanessa VanCleef to infiltrate the catacombs beneath Stormwind, where we were assaulted by a number of conditioned drones – the result of Lapidis’s experiments on the mental patients. After wading through them, we found the real leader. A woman who claimed to have been the first human ever born to a vrykul, now ancient and kept alive by a Titan sacrophagus given to her, allegedly, by Tyr himself. However, the sarcophagus has driven her quite insane. After destroying it, we managed to kill her and her underlings, putting an end to this criminal hydra.


Eastern Kingdoms Mogu

MenrimThe Titans have created a whole family of stone creatures, all of varying morphology as well as faculties. The core Titanic races are commonly mentioned as earthen, gnomes, vrykul, tol’vir and mogu. Most of these creatures have been discovered in multiple sites, including earthen in Uldaman as well as Ulduar, or tol’vir were found in Uldum and Ulduar (even though the Ulduar tol’vir were converted by Nerubians and then the Scourge into Obsidian Destroyers). However, some of those creatures are curiously found, at least presently, in only one of the sites. One such example are vrykul, of which there is little trace outside of Northrend, as well as mogu who appear only in Pandaria. But there is a theory that it’s not true, and finds of these races in other sites are simply missing. One of these could be the kvaldir, found commonly in the South Seas, possibly coming from a facility further south, perhaps even Uldaman, as well as the common among scholars theory of the Eastern Kingdoms Mogu.

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Doing Sargeras’s Bidding

Previously on Arakkoa Chronicles: Kingdoms of Azeroth

Having little other choice, I played along with the mission Anduin/Sargeras gave me for the time being. I embarked on a trip throughout the Eastern Kingdoms with the stated intention of reaching Dalaran. However, while on my way north, I kept looking for ways to sneak away. I concluded that probably the only people capable of sending me back are the bronze dragons, and they live in Kalimdor. Obviously, I inquired Abbot Turalyon what do they know about Kalimdor and he spoke of it like about a myth – speaking of minotaurs, centaurs, harpies and “other mythical creatures”, including some unfounded tales of “minotaurs” (read: tauren) being carnivorous and living in labyrinths. Seriously, who makes those up? Tauren and labyrinths?

Most of the trip went pretty smoothly, at least its early parts did. Elwynn Forest is very similar, and yet oddly different. I never spent much time there, but I think the trees are all different, probably because the orcs never ravaged these forests. Redridge was a bit greener than you folks may know it, and it was definitely calmer. While in Redridge, I briefly spoke to a man called Tirion Ellerian, but I don’t know if he’s of any relation to the Queen of Stormwind. We then went on to Burning Steppes which were still, unsurprisingly, burning. They lacked a giant statue of Anduin Lothar though, as well as there being no orcs running across the landscape. The Dark Iron Mountain, as Turalyon insisted on calling it, was still considered a dangerous place because of the black dragons that keep lairs in there, but the Dark Irons themselves were apparently gone after Magni Bronzebeard collapsed the central pillar and destroy Shadowforge City.

Searing Gorge bore more trails of the war between Dark Irons and Ironforge, as especially noticable in the Cauldron, where all the Dark Iron machinery was in ruins. It was here that we first heard of some people called “Blackwyrm Cultists”. Turalyon explained they were dangerous and crazy people who worshiped not only the black dragons, but their mysterious masters as well – clearly the Twilight’s Hammer of an Azeroth with no orcs. When we came up to the gate between Searing Gorge and Loch Modan, we realized it was barred, due to the war and dwarves officially keeping out of it. Seeing no way to open it and not wanting to lose our time on killing that stupid thunder lizard, we had to go through the Badlands.

Let me tell you, it’s odd but refreshing to see Badlands not completely torn up and without the giant mark in the middle of it that looks as if Deathwing landed on it with his gonads. Just as I was starting to wonder what’s going on with Theldurin the Lost, a man I had contact with in our reality, a group of Blackwyrm Cultists appeared and demanded us to kneel before their dark masters. Little did they know, I only kneel before my dark masters, so we had to kill them, including “Theldurin the Mad”, their local leader. For the rest of the trip, Turalyon kept bugging me about the spells I was using, having never seen a druid in battle before. Oh yeah, did I mention Sargeras gave me that human disguise? I should’ve mentioned that earlier. I pretended to be an old human hermit called “Deckard Cain”. What, they never heard that name before.

Unfortunately, the dwarves have erected another gate in the pass just north of Uldaman, barring all entry to their territory from the south. This time, however, we got to talk to the dwarves manning it and with some mental gymnastics, we were able to convince them to let us through. I still don’t know how we were able to do that. Nevertheless, when we go to Thelsamar we went through another control. We had to some basic illusions to conceal my Outland herbs, but we were finally allowed through. We continued on fairly peacefully through Loch Modan and to Dun Algaz, finally leaving to the Wetlands. At this point I thought of running off to Menethil Harbor, but I realized that even if it exists in this timeline under another name, they likely won’t have ships sailing to Kalimdor.

When we were almost through the Wetlands, we got attacked by another group of Blackwyrm Cultists, this time led by a giant gnome who I did not recognize at first. Deformed by some magical experiments, he looked like some unfortunate, inbred half-dragon. Only when he opened his mouth, I knew who we were facing – “mighty Millhouse Manastorm” who was trying to light up “our sweetcheeks”. Unfortunately, at this size, his pyroblasts were the size of a small meteor so we could not afford to wait or even kill him. We ran as fast as we can, as he continued to devastate the local flora. We quickly made it through Thandol Span, which he was far too large to cross.

As Abbot Turalyon prepared to sleep, I decided to try another way of getting off the Eastern Kingdoms. I remembered there are pirates in Faldir’s Cove and as soon as Turalyon was soundly asleep, I ran away. To my surprise, there is no “Faldir’s Cove” in this timeline. There are just Stromgarde Docks, which I didn’t even know the city had. In the morning, Turalyon started looking for me and told the Stromgarde guards that I’m a senile old hermit who may have wandered off into the wilderness. They found me near the city and I agreed to rejoin Turalyon, knowing I have to keep playing along for at least some more time.

Rest of the way through Arathi Highlands and Hillsbrad Foothills was pretty uneventful, at least until we realized where we found ourselves. Through my spyglass, I noticed an army coming from the north, from Tarren Mill, under Stromgarde banners, headed by Danath Trollbane. From the south, from Southshore, was coming a Lordaeronian army led by Uther, a simple knight in this timeline. Realizing we found ourselves right on the frontlines, we quickly hid in a nearby cave. You know the cave under one of the Fingers of Hillsbrad that is full of yetis? That’s where we hid. There were no yetis inside, and I cannot explain why. From our safe hideout, we observed the battle and although Uther was still quite a formidable commander and fighter even as a knight, his army was still defeated. As we would later learn, Uther was captured during the battle and transferred to Alterac’s dungeons as a valuable hostage.

With the battle out of our way, we continued across Hillsbrad Foothills, around the Fingers, and finally came across the Dalaran Plains. Some of the local farms were burned, and the farmers explained to us it was done by a Lordaeronian commander, Garithos. Without much trouble, we finally got to Dalaran. Abbot Turalyon found us a nice accommodation with a view on the Cross Isle (it still exists in this timeline) while I looked for the Violet Citadel to check the situation in the city. You would be surprised how odd this Dalaran felt. I’ve never been to old Dalaran before, and the structure of the city was completely different than its current one. That was, unfortunately, the most pleasant of the surprises there.

When the Supreme Magus was supposed to do his proclamation to the people of Dalaran, I expected Jaina, who Turalyon informed me to be the leader, but instead I saw Kel’thuzad. As it turned out, Jaina fell ill with a mysterious disease and remains in a coma. While she was gone, Kel’thuzad took her duties as an Acting Supreme Magus. This really complicated things if I wanted to get out of helping the Scourge, and it seemed at the time I would no longer get out of that.

Next on Arakkoa Chronicles: Damaging the Timeline