Tag Archives: Yrel

Game Design Exercise: Farahlon Alliance Storyline


We’re back in our Farahlon Game Design Exercise! After taking a foray into designing dungeons, which is probably closer to actual hard design, we’re returning into a more lore-like environment. I have alluded previously to the larger Alliance and Horde storylines taking place in Farahlon, but other than small glimpses of it, we didn’t know exactly who and how acts in this new environment. Well, as we’re drawing closer to the end of this particular exercise, we’re going to finally finish those storylines – though we mostly know the very end (Uraga’s demise in the Bladewind Fort instance). But this will be like watching Revenge of the Sith – we know how it ends, but it’s the journey that matters!

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Not quite a valley

VerroakSo I was on a magically grown boat, swimming away from the only way back to my reality, in the companionship of a botanus who insisted he owes me his life and must repay this debt. I understand why we had to be so quick about escaping it, but the last thing I wanted was being stuck on Draenor of the past. Of a different past, no less. The more I heard about what’s happening out there, the more I was sure this wasn’t the Draenor of my childhood. Somehow, this universe’s Shattered Hand is not a real clan, but a group of masochists and former ogre slaves. Let’s not even mention the Ogre Empire – which was long gone when I hatched, and yet here seems to still exist (albeit in a collapsing state). The fall of the Ogre Empire only happened with the rise of the Talon Kings, and Terokk. Could this mean that in this universe Terokk was never the religious and political figure he was in our reality?

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Lore character avatars for Twitter