Tag Archives: Warlords of Draenor

A Titanic Task

VerroakArtAvatarWho says only Titans can move and shape lands? Well, people who don’t know much, or who are dogmatically following some silly beliefs. For your information, ethereals can move lands. As I learned some time ago, they sometimes locate worlds shattered by the Burning Legion (or Old Gods, or other nasties – yes, there are more) and take whole chunks of those worlds, snap some magic technology to them and relocate those chunks elsewhere for easy harvest by their ethereal and grav crews. A lot of the minerals or items you may have purchased or otherwise acquired from ethereals come from these. So when I learned about an ethereal in deep debt who was willing to part with his land-moving devices, I was quick to jump on the occasion.

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Green Sun

MenrimOne would expect that when someone says “impossible”, it would send a pretty clear message – something that’s impossible cannot happen, ever. Unfortunately, people have come to use the word rather frivolously, and therefore there is a plenty of things that are apparently impossible, but still happen quite frequently. For instance, it’s impossible to grab a glass by just wishing it happened… but we have magic for that. On a more further out range of “impossible”, it’s impossible to kill an Old God – but it appears the Titans actually did kill at least one. Frequently, the real meaning of “impossible” is “it cannot happen, unless you throw enough magic at it”. And even that has limits – because some feats require such incredibly large amounts of magic constantly defying a persistent force of nature that it appears truly impossible. No one would have that kind of power, and if he did he would have more important things to do with it. One such truly impossible feat is what one of our Eyes of Terokk discovered – a ruined, uninhabitable world with a green sun.

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Broadening the Horizons

VerroakArtAvatarWe had a bit of a lull in our off-world activity. I mean, at least when it comes to actively going out and looking for stuff. We’re still selling off-world a lot and maintaining all our contacts out there, but ever since my crew got busy with their research they stopped going out. I never thought I’d complain about my employees actually working, but here I am. Well, it’s not bad. It’s good that they’re doing their actual occupation, it’s just that they never seem to do it when I want them to. I’m getting away from the topic I wanted to talk about. What I wanted to say is, after they’ve been here most of the time I realized how much I only heard about from them and never seen in person. So I decided to change it. I went for a trip to see some of those worlds.

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Character Profiles: Frlngath the Unbroken

Frlngath-Theramas-2Name: Born Theramas Dawnrunner, as a Faceless One is known as Frlngath the Unbroken.
Race: Faceless One (formerly High Elf)
Gender: male
Age: Over 6,000
Class: Priest (shadow)
Professions: enchanting, inscription
Religion: Formerly Holy Light and Old God worship, currently apostatic
Alignment (per D&D): Chaotic Neutral
Traits (per CK2): quick, mystic, chaste, diligent, humble, envious, deceitful, zealous, cruel, lunatic

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Infinite Azeroths 2: Home

The outskirts of Stormwind were filled with rickety, provisional homes, draped in multi-colored cloths and filled with ringing and clanking bells and windchimes. Despite what someone from Azeroth Prime would say, it was not a goblin camp. It was a shanty-town built by the vishkanyas when they arrived on Azeroth in this timeline. Azeroth-7, or as some know it, the Illidari timeline. Maiev failed to stop Illidan from cracking Northrend apart. The Lich King died, and the Scourge was wiped out. While some would feel that was a positive change, no one expected what followed. Not only the tidal waves from the melting glaciers destroyed numerous cities and broke ancient dams, Illidan went on to become an unchallenged Lord of Outland. And with this power, he took fight to the Legion and fought them across the stars. Numerous innocent worlds found themselves in the crossfire, including the vishkanya world. A small percentage of their people successfully escaped to Azeroth through one of Illidan’s portals.

Now, they live here, in the outskirts of Azerothian civilization. Cast out, abandoned, unwanted. Although King Varian accepted them and let them stay, most of the humans feel they have enough problems with orcs and draenei “squatting” on Azeroth, some feel the vishkanya are the final nail in the coffin of humanity’s power.

Agam was careful to cover her face when she was crossing the streets of Stormwind. For about ten years she lived in this city and knew what the people on both sides were capable of. Does the perception filter even work when she’s in her own timeline? It does, after all, filter out only the extraordinary and on Azeroth-7 her eyes are not something completely out of place. No, they are just something that could get you in trouble. Luckily, Llore was at her side, showing his face without a care in the world, drawing attention away from her hooded face. Together, they walked right out of the Dwarven District and continued down the path to the outskirts.

Once there, she could finally take off the hood and look at all the lights and bells, and take in the smells of the familiar cuisine. She could finally once again hear the familiar noise of her native language, even if it was the crooked merchants hawking their wares and old women yelling at disobedient brats. For all its issues, this was home.

“Agam,” she heard from behind. She quickly turned around and saw what appeared to be a large, muscular human with a bronzed skin… but with eyes just as serpentine as hers. Llore looked up at the man who was showing a rather forbidding visage.

“Is he trouble?” Llore asked her.

“No,” Agam responded, smiling. Suddenly, the mustachioed man smiled back. “He’s my brother.”

Meanwhile, a human guard was leaning on the walls of one of the houses and looking at the two vishkanyas, and then frowning at the sight of Llore – a human, unusual in this district. He snarled and looked back to another guard, sitting nearby and sipping wine someone left over at his porch.

“You seen him?” The first guard asked.

“Whom?” The second answered, for a moment getting the bottle out of his face.

“That one,” The first guard continued, pointing at Llore. “Looks like we got ourselves a snake-fucker.”

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Character Profiles: Ballough Hammerkeg

BalloughName: Ballough Hammerkeg
Race: Dwarf
Gender: Male
Age: 96
Class: Warrior (fury)
Religion: Holy Light
Alignment (Per D&D): Lawful Neutral
Traits (per CK2): strong, honest, gregarious, trusting, content, duelist

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Chain pain

MehrzadThey don’t send me on these away missions often. As the main healer of our humble establishment, they prefer to keep in backup. So I sit there in my room and spend most of my day reading and occasionally treating a minor bruise or a cough someone caught and is then convinced he’s dying (I’m looking at you, Hwarnë). Sometimes, something interesting happens. I remember when we got attacked by that Iron Horde task force and the darfellan guest stepped right into a patch of poison Aeresham dropped, so I had to work my non-existent ass off to treat an alien poison on an alien individual. I’m not complaining, I like a good challenge. It’s different when I get to go on a mission. The field healing magic may not be exact and leave some ailments untreated, but it’s an interesting change of pace.

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Infinite Azeroths 2: Parasite

“Presumably, this timeline’s Lady Vashj’s failure to reach Illidan will lead to heavy repercussions when this timeline reaches our upcoming future. Lady Vashj still being present underneath the ocean will heavily influence the timeline. Although so far, the timeline seems nearly identical to ours, barring that one simple fact, it will have to diverge rather significantly when Nazjatar fails to rise from the sea floor…”

Rise? Or raise? Tarakan’s pen hung above the paper as he started thinking about this. Common wasn’t his first language. No, it had to be “rise” here.

His thought was interrupted when he heard someone entering his office. It was Anachronos, in his humanoid form, looking expectant. Tarakan put the pen away and straightened himself to talk.

“Lord Anachronos,” he opened with a slight bow.

“Greetings, Tarakan,” Anachronos responded, coming closer. “So I heard there was this re-weaving project you were spearheading. To help us deal with the damage caused by temporal refugees in the Prime timeline.”

Tarakan continued to sit there, without the slightest change in his mannerisms. “We already talked about this. You were supposed to begin exper-”

“Stop!” Anachronos said, suddenly raising his hand. “I haven’t talked about this. The version of me you talked to must have been from my future. I’ll wait until then.”

Tarakan just nodded, sighing impatiently. “I’ve been waiting for your future self’s response regarding that for months now.”

“You realize this is just because of a time differential. I don’t doubt my future self went with the results to you fairly quickly.”

“Yes, yes,” Tarakan said, waving his hand dismissively, “I know. Still doesn’t make the wait any less frustrating.”

Anachronos quickly turned around and went towards the doorway. “I better get going, before I cause any more temporal accidents.”

He left, but it felt like he disappeared right behind the door. He could have actually disappeared, so Tarakan didn’t pay much attention to it and continued his work. Squawk, so is it rise or raise? But then, he heard a noise in the corner. He quickly turned his beak to the source, but didn’t see anything there. Then it happened again, from another corner, and this time it sounded like a cackle of a shrunken goblin. What is happening? Tarakan rose from his seat and looked around carefully, but he still wasn’t seeing anything. He decided he’d check his Vision of Time for temporal disturbances and to his surprise, it was turned off. With all due haste, he snapped its parts around to turn it on, only to see it flashing bright red, as if he was in the epicenter of the temporal equivalent of an earthquake. That was troubling.

Tarakan quickly left his room, but stopped right outside. As he passed the threshold, almost the entire scenery changed in the blink of an eye. Anachronos was still there, just outside the door, talking to a blood elf. Tarakan approached him and patted him on the shoulder.

“Lord Anachronos, something strange just happened,” Tarakan said.

The dragon just looked at him surprised. “And who are you?”

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Character Profiles: Doomsmith Jhuuton

Name: Jhuuton
Race: Mo’arg
Gender: male
Age: Refused to answer
Class: Tinker
Professions: Engineering (Titan Specialty), Alchemy
Religion: None
Alignment (per D&D): Lawful Evil
Traits (per CK2): genius, strong, ugly, eunuch, wroth, honest, cynical, cruel, impaler

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GDE: Dream of Creation, Verdant Plains (part 2)

Call it build 7.0.0.21600

Call it build 7.0.0.21600

Last time we ended up a bit abruptly. The post grew longer than I expected, because the story detail required for a full zone of an expansion was unsurprisingly large. I managed to detail the first four chapters of the zone’s storyline, which included a lot of worgen, arakkoa, and Wild Hunt lore. Today, we move on towards the last two chapters of the zone, leading up to the climactic resolution of the storyline began in the pre-expansion patch. This time I do not have long rants prepared, so we’ll head into the story proper in a minute.

But before we do that, I wanted to give the proper attention to an actual game design point lost somewhere in the body of the text. It’s about the garrisons and Dream of Creation, and how their question is solved by me. In short, in every zone your central quest hub contains an Outpost – a special, unique building that contains a few garrison services. The first is the mission table, which works just like the one currently in the garrisons. The second is the work order table, which replaces building up an actual garrison. The work order table lets you assign a follower with the proper profession trait to a fitting work order. The resulting items are then left in the box outside the Outpost. If you had an inn in your garrison, there is also a headhunter waiting for you (it might not require building an inn – TBD). Your bodyguard followers are also found there, awaiting your orders. Finally, in all of Emerald Dream you have one garrison ability, Call to Arms, identical to the one from Shadowmoon/Frostfire. That resolution allows you to continue the best aspects of a garrison, without the “facebook game” aspects of it. And yes, the new zones do give you new followers – I just didn’t decide on them yet.

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