Tag Archives: Vrocks

Game Design Exercise: Sky City of the Apexis

Do not fear, even though this post does not have “Farahlon” in the title, it doesn’t mean I abandoned or finished that project, or even that this post isn’t part of the series. Indeed, this is a continuation of the previous post which talked about the dungeon associated with the Farahlon patch – this time we’re dealing with the culmination of its storylines and content, that is the Sky City of the Apexis raid, which I don’t doubt players would dub SCA or SCotA. It’s meant as an Ulduar-style raid, with multiple wings and a total of twelve bosses, with each wing having its own separate environment. And don’t worry – although I’m myself not a raiding person, I know what makes them tick in most people. So I’d probably hate playing this myself.

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Fake dragons and brains on legs

VerroakArtAvatarUsually when you call someone a dragon, it means they’re a large, flying, fire-breathing lizard. And when you call someone brain on legs it’s quite the opposite – you do not imagine an actual brain on actual legs. What my people found on Ivarind was of course the opposites of what they expected. I knew things about Ivarind ever since I contacted that Bolivia on Darfell. She sent me some information about her world, but so far it was only words on paper for me. When I had the Aperusei business dealt with, I started scouting Ivarind to see more of it on my own, or rather through the Eye of Terokk. And you know, Ivarind is a world that has never had contact with demons, so they were freaked out when they saw a floating eye on the streets. After some of that scouting I decided it’s time to send my nephew on a mission. Oh yeah, the nephew. I never wrote about him.

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Game Design Exercise: Farahlon Side Stories

I know it’s been some time since I’ve done this, but most of that time, I had better stuff to write. As in, in-character pieces about events actually happening in the Tower of Krasha. We got some new people involved in my particular circle, and I concentrated on that for the time being. But now, I return with the piece I promised two weeks ago, side stories of Farahlon. Most of these you won’t even get a breadcrumb for and you’ll have to stumble upon the right NPC in the wild. Doing these stories is not essential to your story or game progression, but they reward with some cool bits, including lore, battle pets and followers.

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Game Design Exercise: Farahlon

Recently, we were told in a developer interview that Farahlon may never come, or at least not in Warlords of Draenor (which lowers the possibility of it ever appearing by itself). Not only that, it was also suggested it might be retconned to have been Ashran all along, which is a total disaster from lore perspective. Although it has been since reported the retcon will not happen, the thought that it was even a possibility remains frightening. And you know I’d love to see Farahlon in-game, so the news was rather shocking to me. I thought, if they don’t see a place for it in game, I’ll show them how to do it – I’ll design Farahlon myself, basing it on the way rest of WoD is designed. (Also, usually when I get to making something, Blizzard then announces they’re doing it, so that helped too)

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