The setting, or rather settings, I’ve been making for our Worlds of the Nether campaigns/sessions on Twitter do not appear to be particularly complex. I mean, all you get to see from those worlds are small glimpses that can serve in two or three scenes we can manage to pull off in one evening. Even a TV show that visits one world per week, for 45 minutes, gets a better exposure for their worlds because they can just pull off many more scenes, detailing many more characters and more background elements. So you’d think I don’t need to explore much of the worlds I’m making for these, as long as I make a compelling setting for a few quick fights or talks, right? Well, you’re wrong. I mean, maybe I don’t need to do that, but I do it anyway, because I have some compulsion to write small details into everything that probably borders on a mental disorder.
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Worlds of the Nether OOC Insights
The setting, or rather settings, I’ve been making for our Worlds of the Nether campaigns/sessions on Twitter do not appear to be particularly complex. I mean, all you get to see from those worlds are small glimpses that can serve in two or three scenes we can manage to pull off in one evening. Even a TV show that visits one world per week, for 45 minutes, gets a better exposure for their worlds because they can just pull off many more scenes, detailing many more characters and more background elements. So you’d think I don’t need to explore much of the worlds I’m making for these, as long as I make a compelling setting for a few quick fights or talks, right? Well, you’re wrong. I mean, maybe I don’t need to do that, but I do it anyway, because I have some compulsion to write small details into everything that probably borders on a mental disorder.
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