The descent into Azjol-Nerub went fairly smoothly. I fully expected some troubles to crop up – some leftover undead Nerubians, maybe evil living Nerubians worshiping Yogg-Saron, maybe something else of the multiple evils that lie in the unexplored parts of that forgotten kingdom. But no, everything went swimmingly. The most trouble we met so far was a couple of bats and spiders, nothing the group of 10 people couldn’t handle. This Xarthat guy kept leading us deeper and deeper, and it was only getting darker and damper. Really, I’m a bird, I was made for open skies and trees not for cramped, nearly airless corridors. It was a slow and painful torture.
Tag Archives: Undead
So that whole “dumping the dwarves to seek it on our own” thing didn’t exactly work out. When we stepped out of the ship and met some of the friendly vrykul there, subjects of King Aurgelmir, son of Ymiron who took over after his death, the dwarves claimed they are still not absolutely sure where to go and must first check some of the clues they had before. What they did know for sure was that we had to go Dragonblight, and from there, we would look for further clues as to where the artifacts could have been buried. It was undoubtedly a great mystery but if you knew just the right people, you could find out almost anything. So we continued through the Howling Fjord, among the corposes of giant iron monstrosities Loken created in this timeline, and towards Grizzly Hills and Dragonblight.
We found ourselves in a version of Stormwind far more diverse than we would guess. Cities were full of races delegated to be monsters normally. Furbolgs, arakkoa, mogu, even races that are part of the Horde were walking freely in a human city. Walking across the Gilnean District that took place of the park, we found a Worgen scholar and asked him for some details. Krasus was one of the first people I asked about, and the scholar was certain Krasus was an elven archmage of Dalaran who disappeared mysteriously some time during the Cataclysm – around the time he died in our timeline – and Rhonin was still the Grand Magus. Even more surprisingly, Broxigar was still alive and well, and an advisor to Warchief Dranosh Saurfang. All this pointed to the fact here they never went back in time. That resulted in some vastly different personalities… which apparently resulted in Alliance and Horde working together?
After yesterday’s troubles in Stranglethorn, I continued up the Nazferiti River for a while until I encountered the bridge that links Duskwood and Westfall. Seeing the bridge I made my decisions and decided to continue further on foot. I tied my boat to a small tree stump under the bridge and protected it from thieves with a spell and then quickly took all my packages with me. Another man would probably be scared to go into this forest, but I’ve seen some things. I saw the Aspect of Death himself appear in the Neferset City to threaten us with his power. I’ve seen cities drowned in sand as an example for those would oppose the villain. Finally, I travelled through the South Seas recently and saw sky covered with evil energy of the Sha, I saw creations of a madman experimenting on living animals – I wasn’t going to be scared by a dark forest.
When the Warcraft setting first started, it was merely a thinly veiled fantasy version of early medieval England. The human faction openly referenced God, and used a calendar which seemed to place it in the 6th century AD. The obviously most striking departure from medieval England was the invasion of hellish monsters called Orcs, suggested to come from “underworld”. Some people, who started their interest in the franchise all the way back then, are very nostalgic about this ancient time. However, we can’t hide that there was very little to the setting back then. A couple of place names, an orcish invasion from hell, and names for characters which had very little personality.