As people are anxious to lose their fingers outside, I’m sitting over the reports from yesterday’s mission. A few days ago, Carcon called me up again and said he interrogated a few of the cultists the list ‘Gath got and got a location of their hideout within his duchy. He tells me they were organizing an attack on that hideout and wanted my people to help out. I’m always eager to help (when I’m promised a monetary reward) so I agreed to send my people in. It just so happened that Izzik recently started bugging people about being sent on missions to be more recognizable in my crew again, so I added her to the group leaving out yesterday. Things obviously didn’t go as planned.
Tag Archives: Trolls
Character: Vol’jin, Avatar of Hakkar
The view from the top of the pyramid was breathtaking. Quite literally, in fact, as countless lives have been taken and countless souls have been sacrificed to the Blood God. Vol’jin sat comfortably on the richly adorned throne at the very top, as the priests brought yet another human sacrifice before his altar. The human stopped wrestling with his captors long ago, because he knew there was no point to it. He had just one thought – in one, final act of defiance he would look the troll chieftain in the eye and spit him in the face. But when the human raised his head and looked into the eyes of Vol’jin he saw something he could not comprehend. Madness. Ancient hysteria. A thirst for blood that could rival only the Old Gods. The eyes of the troll chieftain were no longer his own – now there was only Hakkar.
We found ourselves in a version of Stormwind far more diverse than we would guess. Cities were full of races delegated to be monsters normally. Furbolgs, arakkoa, mogu, even races that are part of the Horde were walking freely in a human city. Walking across the Gilnean District that took place of the park, we found a Worgen scholar and asked him for some details. Krasus was one of the first people I asked about, and the scholar was certain Krasus was an elven archmage of Dalaran who disappeared mysteriously some time during the Cataclysm – around the time he died in our timeline – and Rhonin was still the Grand Magus. Even more surprisingly, Broxigar was still alive and well, and an advisor to Warchief Dranosh Saurfang. All this pointed to the fact here they never went back in time. That resulted in some vastly different personalities… which apparently resulted in Alliance and Horde working together?
We had no idea how outdated our maps of Stranglethorn area were. First and foremost, they appeared on my maps as one, contiguous zone and one of the first things I noticed upon approaching the mainland was a giant whirlpool located very close to the mouth of Nazferiti, splitting the area in two. As I would later learn, the two resulting areas are now called “Stranglethorn Jungle” and “Cape of Stranglethorn”. Once I was told a similar whirlpool in the region of Kalimdor known as Darkshore leads to an underwater cavern haunted by the ghost of a demon hunter. Alas, I was not willing to investigate and look for more kaldorei spectres and set my course towards the river. Swimming upstream on a boat this size can take quite an effort, so I put my full concentration on the journey.
After leaving the pirate-infested Hiji behind, I continued to sail through the eastern part of South Seas. The winds were favorable most of the time, so I took this chance to study the maps I had of the area. The maps were confusing at best. On some, there was nothing but another long stretch of empty sea until you run into Stranglethorn Vale. On others, there were two islands painted on the way, but both were very poorly described. Having no formal names on the maps, there was only the vaguest shape and a warning sign. Had I noticed this back in Uldum, I would have consulted our best repositories of knowledge but given that the maps I took had nothing, I doubt I would find anything worth mentioning. Seeing that my course was taking me directly towards these two mysterious islands, I braced myself for danger.
After finally sailing away from the Isle of Giants, I knew I was finally swimming away from Pandaria. Accordingly with all the maps I had of the area, I was entering a wide expanse of water with very few possible stops – no large islands, no significant naval trade routes. This particular corner of the South Seas lied completely on the fringe of civilization. My people have never sailed so far east. The Pandaren very rarely ventured beyond their mists. Humans were mostly frightened of this distant, empty sea, being told from childhood stories about islands full of giants and monsters and about mystical, distant lands full of forgotten warlocks who will share their magic with you for the price of your soul. Some of those stories can be quite captivating, in the hands of the right person, but ultimately they are all fiction. Although there are tiny islands with forgotten treasures and mysteries, they are very rare, and in the different part of the sea.
Previously on Arakkoa Chronicles: Damaging the Timeline
Swimming out of Southshore, I was finally on my way home. I regret that I could not learn the fate of Anduin, Sargeras or Uther’s and Turalyon’s mission, or how Daval Prestor’s machinations end up, but getting back home was my first and foremost objective. I have done enough damage as it was, and probably irrevocably changed the balance of power. I know you all are probably going to say I changed that world for the better, but I don’t care about these things. This isn’t my world, nor is it my timeline. I have no business in influencing the events, especially not to that degree. I simply had no other option – if I had to change this world, I would change it for the better.
Most of the way through the Great Sea wasn’t particularly eventful. We did however notice a chain of small island close to the Maelstrom. The goblin captain was thinking of stopping by these islands for a short time to rest, but I noticed through my spyglass something very interesting. On the islands, there was a couple of destroyed troll buildings, and what I think was graves, and then more bones strewn about. Also, a lot of murlocs everywhere on the islands. Islands near the Maelstrom, dead trolls, murlocs, I connected the dots – these are the Darkspear Islands and Vol’jin and his entire tribe appear to be dead. I instantly recommended to leave the vicinity, lying to the captain that I saw a sea witch. Not risking meeting one of those, the captain ordered to sail away.
As we were closer to Kalimdor, we noticed two doomguards in the sky desperately trying to catch up with the ship. Doomguards should be a pretty rare sight on this Azeroth, and everyone was surprised but I knew that Sargeras must have learned of my betrayal and sent his demonic servants to kill me. After some time, the doomguards finally landed on the ship and started killing goblins, but with the help of the ship’s captain, we managed to slay the demons and dump their bodies overboard. I hoped there would be no more surprises of this sort.
We reached Kalimdor safely the next day, in what we know as Dustwallow Marsh. I recognized the Theramore Isle nearby, but it did not bear that name in this timeline, and was full of murlocs. Is that what Jaina had to go through when she founded the city, murlocs? I do not envy her. Nevertheless, I continued on my way south towards Tanaris and was quickly reminded that black dragons are still a thing in that universe. I saw plenty of them soaring overhead in the Marsh, probably patrolling the area of Onyxia’s Lair. With her being a wife of Aliden Perenolde, who knows what’s going on in there. Hopefully not some ugly half-dragon babies. I don’t know if it was an entirely good idea, but I switched to moonkin form to pretend to be a night elf druid. Luckily, no dragon decided to take me for a snack.
When I left the Marsh and passed into what we know as Splithoof Heights, I found to my surprise a large Demon Hunter training facility, manned by night elves and tauren. I took this as a chance to find out the history of Kalimdor in this timeline and sought out their leader, Altruis the Sufferer. As it turns out, Kalimdor remained in peace for a few more years, until C’Thun broke out and his Qiraji and Silithids began to rampage throughout the continent. The night elves had a very tough fight on their hands and tauren were decimated by their fight with centaurs – Altruis never even heard the names Cairne or Baine, the tauren High Chieftain being Bovan Windtotem.
As Altruis related, Tyrande broke Illidan out of his prison. This time, he greatly helped the war and led many young demon hunters, some of them tauren, to victories against the Qiraji. However, their numbers were nearly endless and he had to look for a way to get rid of their god. Illidan then sought out the Oracle of Stonetalon and learned from her that the Scepter of the Shifting Sands contained a piece of C’Thun’s soul and as such, it could be used to slay him. Then Illidan embarked on a long quest to obtain the Scepter, and finally sneaked his way into the Temple of Ahn’Qiraj, defeated some of C’Thun’s top lieutenants, including General Rajaxx and the Twin Emperors, and proceeded to stab C’Thun in the eye with the Scepter. The resulting explosion killed them both and collapsed the temple. Without the leadership of their god, the Silithid armies quickly crumbled and the Kaldorei won the war.
Illidan is here lauded as a hero, and Demon Hunters are openly trained in many facilities across Kalimdor, including this one. Having satisfied my curiosity, I proceeded down, to the Thousand Needles, walking through its dry surface. You know what, I think they’re much nicer looking this way. All the water makes them look so mundane. Anyway, soon I had to walk through the Shimmering Flats, lacking a raceway here, and had the chance to complain about the dryness. I swear, all this salt was probably sucking water straight out of me. If that wasn’t enough, the next place on my journey was Tanaris.
Thankfully, it didn’t take long to reach Gadgetzan where I resupplied myself with water. It seems that one city is the same hive of scum and villainy in every timeline. The only difference I noticed was that Noggenfogger wasn’t the Baron, here still eking out a living as a small trader. Oh yeah, and there was no Thunderdrome. Probably not enough demand for gladiatorial fights without the Alliance and Horde going around. I continued through the desert and before long, I had Caverns of Time in my sight.
My true form immediately got the dragons’ attention and I was allowed an audience with Anachronos. Then they told me to wait for him for hours. You would think that if anything, time would be something the bronze dragons would have plenty of. Nevertheless, after the few hours have passed, Anachronos talked to me and after my explanations, agreed that it is for the best that I leave this timeline immediately. The bronze dragons then dug up a large ring-like device with many glyphs on its sides. When they activated it, images of multiple other realities started passing through and I was told to identify my native timeline. Here I saw a couple of interesting realities, but all in only brief flashes, until I finally saw a reality where Garrosh Hellscream was in chains, Vol’jin was the Warchief and Prince Anduin looked just like “mine”. After they locked on, I went through.
Unfortunately, I found myself in the very scene presented in the image, that is, inside Hellscream’s cell in Pandaria. Knowing that neither he nor the Shado-Pan would be very happy if they found me there, I had to pull some strings and got Wrathion to help me out a little. He sent a Blacktalon to get me out of there and told me there’s no price attached, but I’m afraid I’ll come to regret this. I went on to sleep at the Lorewalker Seat of Knowledge that day, knowing that I am finally safely back home.
After inspecting Lorewalker Cho’s projector and him rejecting my sale offer, I continued to the Shrine and went through the portal to Stormwind. Unfortunately, after I reached Maginor Dumas’s tower, I found that SI:7 has confiscated my rift while I was gone. I know that I was gone to another reality for a couple of weeks, but that’s no reason to steal a man’s work! I obviously investigated and Mathias Shaw himself told me that my rift was taken by an individual known as “Arcturus Mencius”. I probably owe you a bit of backstory on that. A week or so before this whole thing started, a guy called Arcturus Mengsk arrived from the Nexus via my rift. He immediately left and I didn’t think too much about it at the time, but it seems he installed himself as a human noble in Stormwind. And now stole my rift, along with all my equipment.
I couldn’t let it stand, but I couldn’t do it on my own either. So I conscripted another dubious ‘ally’ and contacted Sicco Thermaplugg for some help. His servant opened a portal for me and through came a couple of leper gnome warriors and a Crowd Pummeler. With their help, I was able to get through the defenses “Mencius” has set up in his manor and finally reached him. Can you imagine, he tried to bribe me in the very end. So I just shoved through the rift back to the Nexus. Let’s hope he enjoys fighting for the Arbiters. After getting my equipment away from the leper gnomes and sending Sicco a frequency to let him make another such rift of his own, everything was finally back in its proper place.
Except the whole thing where I was living in Stormwind and trying to figure out the whole temporal anomaly in Draenor. Could it be related to the thing I heard about Hellscream arriving from the future and changing Draenor’s past? Could the alternate Azeroth I was in be the result of the events that were about to happen here, including Garrosh’s escape? Perhaps. But perhaps it was yet another Garrosh that made all that mess. I’m certainly not going to damage another timeline by getting in the way of established events.
When the Warcraft setting first started, it was merely a thinly veiled fantasy version of early medieval England. The human faction openly referenced God, and used a calendar which seemed to place it in the 6th century AD. The obviously most striking departure from medieval England was the invasion of hellish monsters called Orcs, suggested to come from “underworld”. Some people, who started their interest in the franchise all the way back then, are very nostalgic about this ancient time. However, we can’t hide that there was very little to the setting back then. A couple of place names, an orcish invasion from hell, and names for characters which had very little personality.