Tag Archives: Tower of Krasha

Guild Stories: Wayward Ogres

Hello, my still faithful (I hope) blog readers. Since we’ve started the guild, I’ve been writing up summaries of our stories there on the guild Discord, but I never published them out to the public. I figured people would be interested in hearing what happened to Krasha since, so I’m sharing the Discord summaries here. This first one was written as the events were unfolding, so it may read a little weird.

OOC

Verroak Krasha noticed a group of ogres that were always his clients had disappeared. He sent his new minions to investigate. They proceeded to stumble upon a deserted camp, with some trail left behind by a single ogre. Upon further investigation, a group of evil eyes appeared from nowhere and assaulted the group. Luckily, our adventurers dispatched them – only to see an ogre mage with strange markings walk out of a fire like it was a tent. When a harpy airdropped an arakkoa with a sword into the ogre’s back, Bul’lok the All-Seer – said ogre – walked right back into the fire and disappeared.

The harpy and arakkoa introduced themselves as Eidria Snowblind and Akrikot Yama, members of the Kabal and relatives of Verroak Krasha. They invited the group to their home to further discuss Bul’lok.

The pair explained they’ve been fighting Bul’lok and his Grimy Goons minions for a while, and they’ve come into possession of a staff he used. The staff was saturated with death magic, rotting every organic matter it touched. It acted like a siphon of souls, driving them somewhere else. It was destroyed when Calaara attempted to feed it a demon soul.

Akrikot was also in possession of a book that described one poor soul’s voyage to the afterlife, describing – among many realms of the Shadowlands – a “Maw”, led by a “dark warden”, meant to eternally punish the most vile of souls. Bul’lok appeared to be in league with a powerful entity from the Shadowlands, and the gathered adventurers speculated it might have been this “dark warden”.

They set out to find Bul’lok’s hideout in the Grimy Goons district of Gadgetzan, waiting for the pair to find them a time to air drop them.

Time passed and the two couldn’t manage a drop. So our adventurers set out on their own, sneaking into Bul’lok’s hideout. After distracting the two orcs left to guard it, they infiltrated the building and found… mostly rubbish. But something more interesting awaited them upstairs.

Next to Bul’lok’s bed was a warded bookcase. Upon discovering the ward, the minions of Krasha set up traps for whatever comes summoned. When March’all triggered the ward, two creatures named Bee Bopper and Rok the Steady appeared and assaulted the group, after falling right into the trap they set up. The quilboar and the ogre were killed, and the adventurers came into possession of more arcane books from Bul’lok, this time written in Old High Gorian.

Since the books were too hard to translate for even the most skilled mage with a linguistic spell, Hellbourne took the books back to the two birds, hoping for a translation.

Akrikot and Eirdria translated the books partially, but they proved to not be very useful. However, they did find notes made by Bul’lok, scrawled over the margins and one horrifically misspelled letter. Apparently Bul’lok and the ogre clan that used to trade with Verroak moved to an old fortress in Desolace, an orc fort built on top of a centaur burial ground. Its warlock and death-related past gives it a unique focus for Bul’lok’s magic. While we have found the missing ogres, we still need to deal with the ogre mage who took them… hostage? Or did they willingly follow his power?


The group would later arrive at the fortress in the badlands of Desolace. What they found was a fairly peaceful ogre village, and a group of ogres protesting Bul’lok’s treatment of them. The minions of Krasha attacked the ogre and successfully eliminated him before he could unleash the full brunt of his dark master’s power. In the process, a strange, monstrous creature emerged from the Shadowlands and although it was dispatched after taking a few scrapes, it threatened to return “in a more powerful body”.

Nevertheless, the threat has been dealt with and Bul’lok’s dead body was delivered to the Tower and the ogres who followed him promised to return to their old base in Feralas under the leadership of a new king, Leer.


Joe “Sells All” McGann

Today morning I had a random bout of inspiration. This is the story of Joe “Sells All” McGann, a death knight who was strangely enough an auctioneer for the Black Market. Tower of Krasha met him on Thursday while chasing some shady people trafficking humanoids.

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GDE: Dream of Creation, Arakkoa starting experience

Call it build 7.0.0.21600

Call it build 7.0.0.21600

Welcome back to Game Design Exercise. The first thing you might notice is I decided to shorten the title. “Game Design Exercise” was taking up a lot of precious character space, so I decided to shorten it in case I ever need a particularly long title for one of the sections. The second thing you might notice is that the map posted this time is different from the previous one. I continue working on it and although most of the additions are things I hid from public view (because they spoil future content before it’s ready) there are some zone shape and size changes. They stem from me noticing that Ravenwood and Thornbranch are definitely too small. Most starting zones aren’t much smaller than regular end-game zones, so I thought I wouldn’t be able to realistically squish in a full 1-13 experience in those areas. They are now bigger, partially at the cost of the oversized Verdant Plains.

Another thing I wanted to talk about before the break is a concern that was raised on Twitter recently. Dream of Creation is adopting several fey creatures from Dungeons & Dragons and other fantasy sources and one of those creatures is called a hag. They’re ugly troll-like creatures that undeniably bear some resemblance to a caricature of an old woman, and the term likely comes from there. To me, a person with a certain fantasy gaming experience, hags were just a normal thing that didn’t raise any red light. I was however told that the term is considered offensive. I mean, it’s obvious calling a real person “hag” is an offense, but a person was concerned that using it as a name of a fantasy creature is offensive as well, regardless of the term’s past in the genre. Personally, I don’t see it, but if enough people see it as a valid concern, I will adopt it. So, what do you think? Let me know on Twitter or in the comments below.

So, I invite you to read my take on arakkoa starting experience for Dream of Creation, an Emerald Dream expansion. They are arakkoa from the main timeline, so they continue storylines from the Burning Crusade and only influences from Warlords of Draenor are clarifications about the common past of both timelines and references – such as WoD characters showing up here in their main timeline incarnations. Enjoy!

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Character Profiles: Lunk

Art by Ron Spears for WoW TCG

Name: Lunk, of Dustbelcher Clan
Race: Ogre
Gender: male
Age: about 30
Class: insists it’s Culinarian
Professions: cooking, archaeology, keeps randomly dropping and reacquiring various other professions
Religion: Lunk will pray to the closest available god because he’s not sure they’re always in range.
Alignment (per D&D): Chaotic Good
Traits (per CK2): genius, slow, kind, charitable, content, arbitrary, humble, gregarious

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Character Profiles: Riktal Bluefingers

Riktal during her visit to Frostfire Ridge

Name: Riktal, daughter of Tagal, of the Frostwolf Clan
Race: Orc
Gender: female
Age: 21
Class: Mage (frost)
Professions: herbalism, inscription
Religion: Shamanism
Alignment (per D&D): Chaotic Neutral
Traits (per CK2): quick, ugly, shy, kind, just, diligent

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Character Profiles: Podric

Not written by Podric’s player

PodricName: Podric, alternatively spelled as Poddric. No family name.
Race: Human
Gender: male
Age: 23
Class: Mage (fire)
Professions: enchanting, tailoring
Religion: Holy Light
Alignment (per D&D): True Neutral
Traits (per CK2): quick, slothful, shy, honest, content, kind, just

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Character Profiles: Mehrzad

Name: Mehrzad Arashpoor
Race: Djinn
Gender: male
Age: 28
Class: Shaman (restoration)
Professions: Herbalism, alchemy
Religion: Al’Akiri elementalism (in theory)
Alignment (per D&D): Neutral Good
Traits (per CK2): twin, scholar, diligent, gregarious, honest, kind, charitable, patient, chaste, arbitrary

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A Winter Veil Carol

VerroakArtAvatarI hate Winter Veil. It’s the ultimate exercise in deceit. Everyone pretends to be happy and nice to everyone else because they’re expected to show this “holiday cheer”. People usually pretend all year long, but never does this giant lie reach such giant levels as during Winter Veil. And don’t get me started on all those tacky decorations. Trees cut down en masse and placed in houses only to be decorated by these awful lights and glass bulbs. Seriously, who came up with this stuff? I can’t stand looking at those Winter Veil trees at all. And then come the presents. Because everyone pretends to be nice, they have to spend more gold than they have on presents for their loosely defined friends and family. And don’t try to forget about someone who thought was your friend, or imagine buying the wrong present for someone. Suddenly all that deceit of holiday cheer is dispelled. Humbug!

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Tower of Krasha is recruiting

You may or may not have noticed our semi-regular RP sessions, where we continue our plots and play out the continued events of my design. If you did not notice, every once in a while, although shooting for not more rarely than once per week, we gather at 8 PM CEST and take our characters into various worlds out in the Twisting Nether that I invented – worlds that are still clearly part of the Warcraft setting, although these worlds are not Azeroth, nor did they have any contact with it. While still remaining within the setting, they give us a fresh perspective on it. In those sessions, we continue established plots and let me assure you, every hanging plot thread is going to be resolved, time allowing. The other thing that we’re missing, other than time, is people.

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Captain’s Log, Space Date 2456915

MatusManksCharacter: Captain Matus T. Manks of the Venture, boldly going where no gnome has gone before
The day began very usually. We read through the “nightly” shift’s mining reports and prepared for our work the following day. I must say living on a world tidally-locked to its sun can wreck one’s sense of time quite well. This red dwarf is stuck in eternal sunset and no matter when you wake up or when you go to sleep, you will always see the same amount of light, and our bodies are set to identify how tired they are by the amount of light in the environment. After spending a month on the duty of protecting the grav miners here, I find myself lying awake in bed for the whole time designated as “night” on our timetables, and then feeling completely tired for the whole “day”. But that was by far the least odd thing that happened to me yesterday.

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