Call it build 184.108.40.20600
Last time we ended up a bit abruptly. The post grew longer than I expected, because the story detail required for a full zone of an expansion was unsurprisingly large. I managed to detail the first four chapters of the zone’s storyline, which included a lot of worgen, arakkoa, and Wild Hunt lore. Today, we move on towards the last two chapters of the zone, leading up to the climactic resolution of the storyline began in the pre-expansion patch. This time I do not have long rants prepared, so we’ll head into the story proper in a minute.
But before we do that, I wanted to give the proper attention to an actual game design point lost somewhere in the body of the text. It’s about the garrisons and Dream of Creation, and how their question is solved by me. In short, in every zone your central quest hub contains an Outpost – a special, unique building that contains a few garrison services. The first is the mission table, which works just like the one currently in the garrisons. The second is the work order table, which replaces building up an actual garrison. The work order table lets you assign a follower with the proper profession trait to a fitting work order. The resulting items are then left in the box outside the Outpost. If you had an inn in your garrison, there is also a headhunter waiting for you (it might not require building an inn – TBD). Your bodyguard followers are also found there, awaiting your orders. Finally, in all of Emerald Dream you have one garrison ability, Call to Arms, identical to the one from Shadowmoon/Frostfire. That resolution allows you to continue the best aspects of a garrison, without the “facebook game” aspects of it. And yes, the new zones do give you new followers – I just didn’t decide on them yet.
Leave a comment | tags: Arakkoa, Aviana, Azeroth, Bloodfang Pack, Celestine of the Harvest, Conversion Pits, Dream of Creation, Emerald Dream, Emerald Dream expansion, Ivar Bloodfang, Korreds, Krennan Aranas, Lorna Crowley, Nightwalkers, Redcaps, Rilak the Redeemed, Semia Bloodfang, Tess Greymane, the Albino, The Great Lodge, the Trooping Fey, the Wild Hunt, Verdant Plains, Verroak Krasha, Warcraft, Warlords of Draenor, Windroc Tamer Ikash, Wodan, World of Warcraft, WoW | posted in Game Design, OOC
Call it build 220.127.116.1100
Welcome back to Game Design Exercise, where I try to write up an expansion to World of Warcraft as I would have done it, despite about three or four people total caring about what I post here! As I would have done it, if I had a thousand pairs of hands and a mountain of money to spend. Really, it’s my wish fulfillment fantasy, taking the best parts of various expansions and doing them in the context of the Emerald Dream. Like I said in the last post, I’m in a slightly resigned mood when it comes to these. In the time since the last post I’ve been thinking about various other design options. A Dishonored sequel about an Overseer who becomes the next Outsider! My original game idea about playing as a guild, which turns out to be a lot like Garrisons: the Game! Ultimately, all of those ideas are extremely unlikely to become anything more than ideas and with this one, at least I have a few more people reading it. So I might as well keep going.
Now, to end the rant, today we’ll embarking to the first zone of the expansion proper, Verdant Plains. Like in Warlords of Draenor, I decided to go with an Alliance/Horde split between starting zones. In part because I thought it worked, and in bigger part because I decided the entrances to the Emerald Dream become the racial mini-capitals for the new races. It would be like Alliance players entering the Cataclysm zones through Bilgewater Harbor. So today’s post is the beginning of the Alliance storyline, and involves several factions, including Greymane Crossover (a new Alliance reputation faction), Skettis Exiles (the arakkoa racial faction), a continuation of the Wild Hunt storyline and an introduction to a few new elements.
Leave a comment | tags: Arakkoa, Azeroth, Bloodfang Pack, Celestine of the Harvest, Conversion Pits, Dream of Creation, Emerald Dream, Emerald Dream expansion, Fairies, Genn Greymane, Ivar Bloodfang, Kitsune, Lorna Crowley, Morrigan, Nightgaunts, Nightwalkers, Park District, Ravenwood, Rilak the Redeemed, Seelie Court, Semia Bloodfang, Shay, Stormwind, Talonpriest Tharra, Tess Greymane, the Trooping Fey, the Wild Hunt, Trickster Court, Twilight Grove, Unseelie Court, Veil Kirrik, Verdant Plains, Verroak Krasha, Warcraft, Warlords of Draenor, Windroc Tamer Ikash, Worgen, World of Warcraft, WoW | posted in Game Design, OOC
What is happening on Azeroth lately? Did someone release some kind of pheromones into the air to distract all the mammals by making them squawk each other all day? It all started when a frost vrykul called Gretta appeared in my tower through one of the shipping portals. Apparently she’s some kind of arbiter in… some kind of vrykul blood sport? I don’t know, I don’t care about her. However, someone else cares about her too much. When she appeared, Yu Gwai immediately ordered her to return where she came from, but she refused, pursuing Arcanist Shazaad for whatever reason, so a fight broke out. And then the shouts turned from pained grunts to… a different kind of moans. Yeah, they started having sex. In the portal room in MY tower. The only reason I didn’t come in to immediately break it up was that I didn’t want to look at it. (Still a better love story than Twilight…)
2 Comments | tags: Aeresham, Ammal'thazad, Anachronos, Arakkoa, Arcanist Shazaad, Ballough, Draenor, Duskwood, Dwarves, Eastern Plaguelands, Ghouls, Greenhearts, Gretta the Arbiter, Grumpa Achielles, Mogu, Natheria, Northdale, Outland, Papsey, Plague Eruptors, Poddric, RP, Tess Greymane, Twilight Grove, Vrykul, Warcraft, Warlords of Draenor, World of Warcraft, WoW, Wrathion, Yu Gwai | posted in IC, Memoirs, Verroak Krasha