I have a certain respect for the mo’arg. The engineer dudes, not the beefy mooks. They’re smart, they’re dangerous and their appearance incites terror. When you see a mo’arg going at you, you know you’re in trouble. Sure, they’re going a little extreme with the whole “replacing body parts with machines” thing, but everyone has got their own little obsession. I must admit, mine is probably collecting. Not pixelated monsters in a tiny hand-held device, not cards or teddy bears – collecting people. The more varied and stranger their races, the better. Just seeing all kinds of creatures working together fills a certain, warped sense of collectorship in my mind. And I always wanted to have one of these – the mo’arg. I worked with, and fought, Sal’salabim so I know what they’re capable of. But only recently I got the chance to get one of them in my employ.
Tag Archives: Terokkar Forest
GDE: Dream of Creation, Arakkoa starting experience
Welcome back to Game Design Exercise. The first thing you might notice is I decided to shorten the title. “Game Design Exercise” was taking up a lot of precious character space, so I decided to shorten it in case I ever need a particularly long title for one of the sections. The second thing you might notice is that the map posted this time is different from the previous one. I continue working on it and although most of the additions are things I hid from public view (because they spoil future content before it’s ready) there are some zone shape and size changes. They stem from me noticing that Ravenwood and Thornbranch are definitely too small. Most starting zones aren’t much smaller than regular end-game zones, so I thought I wouldn’t be able to realistically squish in a full 1-13 experience in those areas. They are now bigger, partially at the cost of the oversized Verdant Plains.
Another thing I wanted to talk about before the break is a concern that was raised on Twitter recently. Dream of Creation is adopting several fey creatures from Dungeons & Dragons and other fantasy sources and one of those creatures is called a hag. They’re ugly troll-like creatures that undeniably bear some resemblance to a caricature of an old woman, and the term likely comes from there. To me, a person with a certain fantasy gaming experience, hags were just a normal thing that didn’t raise any red light. I was however told that the term is considered offensive. I mean, it’s obvious calling a real person “hag” is an offense, but a person was concerned that using it as a name of a fantasy creature is offensive as well, regardless of the term’s past in the genre. Personally, I don’t see it, but if enough people see it as a valid concern, I will adopt it. So, what do you think? Let me know on Twitter or in the comments below.
So, I invite you to read my take on arakkoa starting experience for Dream of Creation, an Emerald Dream expansion. They are arakkoa from the main timeline, so they continue storylines from the Burning Crusade and only influences from Warlords of Draenor are clarifications about the common past of both timelines and references – such as WoD characters showing up here in their main timeline incarnations. Enjoy!
A peek at the Dream
Not many people get to see the Emerald Dream. Or at least, not with their waking eyes or with a capacity to truly remember it. I remember reading that a few adventurers were briefly sent into it to retrieve some items for powerful entities like Keeper Remulos but most of us, underpowered mortals can only dream of seeing it, no pun intended. So when I got the chance to take a peek at its true form I jumped at the occasion, even though I knew I was getting into a combat situation. The fabled Emerald Dream is one of the legendary places that you hear stories about. There are even various theories about its true purpose. Some say it’s a Titanic blueprint, and even that one causes certain confusion. Is it a blueprint to be used in case of reorigination, or is it just an old plan that is no longer relevant with the world’s original ordering completed?
Infinite Azeroths: Everything
Timeline: Unnumbered, distant timeline
Character: Biker Grom Hellscream, boss of the Warsong Gang
Two older draenei commoners sat on the chairs outside of a liquor shop on the outskirts of Telmor. To them, it was just another afternoon in a dreary backwater town. They spent their time like any other afternoon, having nothing more important to do, just gossiping about their neighbours, complaining about the politicians and the lack of money. But as they were busy with their daily rout, an ear-splitting noise began to reach them. One of them looked out into the distance and saw something they both hated – a gang of motorcycle-riding orcs, wearing leather and metal chains and shouting like madmen to the wind. In front of their column, a loud and proud leader of the gang – Grommash Hellscream. The two men quickly sat politely in their chairs, pretending not to see the commotion. When the loud noise of the orcish motorbikes passed, they looked at each other.
“Them orcs,” one of the men said, “They’re gonna make trouble, I tell ya.”
Not quite a mirror image
Viryx recently gave us a new mission. The Apexis artifacts he gathered in the Spires weren’t enough for him, apparently and he decided he needs more power to dominate the lower races. So he gave us a new mission – to go out into all of our continent and look for Apexis artifacts wherever they may be. I was sent with the people under my command to fly all the way to Gorgrond, where the core of the Apexis civilization once was, before the Breakers took over and ruined Northern Gorgrond. Let me tell you, that is a rather insane mission. No, it’s the right area to search for these… but Gorgrond is one of the most savage and treacherous places on this planet. It’s almost a suicide mission. Almost – not for someone with my skills. But that’s not what I wanted to talk about. That would be the other me. The corrupted alternate future me.
This world is festering
The moment I stepped out of that portal I knew this world was wrong. Corruption and death everywhere. All I could… sense was destruction. A foul energy that was the essence of rage and hatred. There is no word for the sensation in your limited animal languages. Call it… a smell. This energy… this fel… it smells of death, of rot, of sulphur and trees consumed by fire and turned to ashes. It smells worse than the Breakers ever did. My people always saw the Breakers as their greatest enemies but they were wrong. This is worse. All I saw when I looked out into what Blademoon Commune’s lands have become was dark, twisted rock and lava the color of decay everywhere. It was as if my worst nightmares materialized.
We have crossed the Dark Portal
I haven’t been updating much lately. I was busy trekking across the landscape with my flightless brother Tarakan and towards the Dark Portal. Why? It’s a long story. Let’s just say we both have felt some weird omens. For example, we started forgetting some members of our old veil for a short time. Or started remembering people that never should have existed. Or places that have no right to exist. Or for a moment, Tarakan was convinced Zangarmarsh hasn’t formed until about 20 years ago (which is plain nonsense). Something bad is happening.