What? No, we’re not talking about Azshara attacking the Alliance and Horde and beginning an expansion into the South Seas, although I did hear a troubling amount of people wishing that would happen. No, it’s about my little syndicate finally expanding into “the Island” – that quaint, little, dark island we found on the South Seas, far from the prying eyes of the authorities. When I got enough gold from the new raiding season starting up, I contacted my usual construction company and started work on the Island. I actually hired quite a few new employees to man the new stations – a bunch of new porters, and I’m still hiring research specialists. One of my new employees was my old “friend”, Balerok. It came to me as a surprise, as I’ve seen him throw his lot with Wrathion before.
Tag Archives: South Seas
Sometimes I wonder if being so apathetic to world-threatening villains really pays off. I mean, the general idea is that if I leave them alone, they leave me alone and maybe I can profit from both sides. Usually that wouldn’t work only on villains that are bent on world-destruction, like the Burning Legion or the Scourge. So when there are issues like “that angry mogu from legendary times” or “a bunch of bored orcs”, you expect them to just pass you by or make business with you. Take those satyrs that have been acting up in Kalimdor – they’re good customers. But this Iron Horde? These people are jerks. And they’re your regular mortals too, they just don’t know who to leave alone. So what did they do when they saw my tower? They decided to attack on sight. Are signs of civilization offensive to orc sensitivity or something?
After leaving the pirate-infested Hiji behind, I continued to sail through the eastern part of South Seas. The winds were favorable most of the time, so I took this chance to study the maps I had of the area. The maps were confusing at best. On some, there was nothing but another long stretch of empty sea until you run into Stranglethorn Vale. On others, there were two islands painted on the way, but both were very poorly described. Having no formal names on the maps, there was only the vaguest shape and a warning sign. Had I noticed this back in Uldum, I would have consulted our best repositories of knowledge but given that the maps I took had nothing, I doubt I would find anything worth mentioning. Seeing that my course was taking me directly towards these two mysterious islands, I braced myself for danger.
After finally sailing away from the Isle of Giants, I knew I was finally swimming away from Pandaria. Accordingly with all the maps I had of the area, I was entering a wide expanse of water with very few possible stops – no large islands, no significant naval trade routes. This particular corner of the South Seas lied completely on the fringe of civilization. My people have never sailed so far east. The Pandaren very rarely ventured beyond their mists. Humans were mostly frightened of this distant, empty sea, being told from childhood stories about islands full of giants and monsters and about mystical, distant lands full of forgotten warlocks who will share their magic with you for the price of your soul. Some of those stories can be quite captivating, in the hands of the right person, but ultimately they are all fiction. Although there are tiny islands with forgotten treasures and mysteries, they are very rare, and in the different part of the sea.
I sailed for a long time today, seeing no land. Indeed, the South Seas are wide and islands are sparse, especially in these parts. Since I left Uldum the only land I passed in the distance was two unoccupied islands. Bearing nothing of importance to me, I quickly left them behind. I heard that once adventurers sought out something or someone in there, but whoever it was, he was long gone. After that, there was nothing for hours. Just a wide, calm sea with nothing but fish and an occasional murloc to accompany me. Oddly, the murlocs were all swimming alone, though I was informed they always swarm their enemies. Perhaps they did not expect anyone in these waters and were not ready to attack. I began to fear they would inform others and follow my boat, but I did not have to.
I am Menrim, a scribe of the Neferset. Or at least, formerly of the Neferset. I served my tribe for fifteen years when Al’Akir’s elementals appeared to us and offered us a deal – to join Al’Akir, his master Deathwing and his masters – the Old Gods. I was among the few among the Neferset who saw the folly of such a deal. And in the end, my people payed dearly for aligning themselves with these creatures. The Neferset tribe has been nearly destroyed, and among the dead was my own brother Bathet. I am still alive because I defected. Some would call me a traitor, who changed allegiances to save his own life, but is it not them who are greater traitors? The ones who would seek to align themselves with enemies of all life and all existence just to pursue a long-lost origin of our people? I did what I had to do to do no evil. If only Bathet and others had seen what this “deal” was going to cost them, everything would look differently.