Do not fear, even though this post does not have “Farahlon” in the title, it doesn’t mean I abandoned or finished that project, or even that this post isn’t part of the series. Indeed, this is a continuation of the previous post which talked about the dungeon associated with the Farahlon patch – this time we’re dealing with the culmination of its storylines and content, that is the Sky City of the Apexis raid, which I don’t doubt players would dub SCA or SCotA. It’s meant as an Ulduar-style raid, with multiple wings and a total of twelve bosses, with each wing having its own separate environment. And don’t worry – although I’m myself not a raiding person, I know what makes them tick in most people. So I’d probably hate playing this myself.
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Game Design Exercise: Farahlon Side Stories
I know it’s been some time since I’ve done this, but most of that time, I had better stuff to write. As in, in-character pieces about events actually happening in the Tower of Krasha. We got some new people involved in my particular circle, and I concentrated on that for the time being. But now, I return with the piece I promised two weeks ago, side stories of Farahlon. Most of these you won’t even get a breadcrumb for and you’ll have to stumble upon the right NPC in the wild. Doing these stories is not essential to your story or game progression, but they reward with some cool bits, including lore, battle pets and followers.
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