Tag Archives: Sethe

Game Design Exercise: Sky City of the Apexis

Do not fear, even though this post does not have “Farahlon” in the title, it doesn’t mean I abandoned or finished that project, or even that this post isn’t part of the series. Indeed, this is a continuation of the previous post which talked about the dungeon associated with the Farahlon patch – this time we’re dealing with the culmination of its storylines and content, that is the Sky City of the Apexis raid, which I don’t doubt players would dub SCA or SCotA. It’s meant as an Ulduar-style raid, with multiple wings and a total of twelve bosses, with each wing having its own separate environment. And don’t worry – although I’m myself not a raiding person, I know what makes them tick in most people. So I’d probably hate playing this myself.

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Character Profiles: Dawn-Seeker Verroak

In-game

In-game

Name: Verroak Krasha
Race: High Arakkoa
Gender: Prefers not to specify ((male))
Age: 32
Class: Sun-Sage
Professions: engineering, jewelcrafting
Religion: New Dawn (a restoration of the old Apexis religion)
Alignment (per D&D): Neutral Good
Traits (per CK2): Quick, weak, scholar, mystic, diligent, proud, deceitful, shy, ambitious, kind

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The Founding of Veil Krasha

VerroakArtAvatarNow after all these people went to Draenor and saw that warped little alternate, they think that our Draenor used to be just like this. Well, you’re squawking wrong. For example, you can find hardly any arakkoa outside of the Spires of Arak, and I come from Farahlon, which you lot didn’t even go to. I mean, I’ve even heard some rumors it doesn’t exist over there. And that’s nonsense again, you can’t have geological differences between different timelines, not without Deathwing to mess the land up for laughs. So people say, how did your family come to Farahlon? How did this Veil Krasha even exist? Well, I’m no Reshad, but let me tell you a story.

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History of the Arakkoa

You might have found my history of Draenor posts I made some time ago, but I must tell you something about them – they’re almost entirely fan fiction (albeit based on some actual canon info from the Burning Crusade). With Warlords of Draenor coming up on the horizon, the beta revealed to us the actual course of events. This post is made to summarize everything we learned so far in beta, and that’s a lot, explaining many previously confusing parts. I wasn’t right on many accounts, but I will still sometimes pretend, for hilarity’s sake, that my old fanon version was canon in our original Draenor. From now on, I’ll write in-character as Dawn-Seeker Verroak, the alternate Draenor version of my character. It is only slightly fictionalized, in order to make a cohesive plot. The non-canon parts I made to fill out the gaps are written in italics.

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Not quite a valley

VerroakSo I was on a magically grown boat, swimming away from the only way back to my reality, in the companionship of a botanus who insisted he owes me his life and must repay this debt. I understand why we had to be so quick about escaping it, but the last thing I wanted was being stuck on Draenor of the past. Of a different past, no less. The more I heard about what’s happening out there, the more I was sure this wasn’t the Draenor of my childhood. Somehow, this universe’s Shattered Hand is not a real clan, but a group of masochists and former ogre slaves. Let’s not even mention the Ogre Empire – which was long gone when I hatched, and yet here seems to still exist (albeit in a collapsing state). The fall of the Ogre Empire only happened with the rise of the Talon Kings, and Terokk. Could this mean that in this universe Terokk was never the religious and political figure he was in our reality?

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