Our boss’s latest project caused some consternation. After Jhuuton announced he found a way to the Titan Pantheon, we thought it would be something best to remain far away from. Alas, Verroak had to insist on actually going through it. He was giddy with anticipation of the things he could learn from the Titans. He was sure nothing could go wrong – that even if the Titans would prove hostile to us, we could just get away quickly and close the gate behind us and pray – his exact word – they do not follow. He was always possessed with the idea of gaining more knowledge but many of us thought knocking directly on the Pantheon’s doorstep was too dangerous. As it would turn out, all of us – those expecting the Titans to be hostile and those expecting them to be friendly – were proven wrong.
Tag Archives: Mehrzad
They don’t send me on these away missions often. As the main healer of our humble establishment, they prefer to keep in backup. So I sit there in my room and spend most of my day reading and occasionally treating a minor bruise or a cough someone caught and is then convinced he’s dying (I’m looking at you, Hwarnë). Sometimes, something interesting happens. I remember when we got attacked by that Iron Horde task force and the darfellan guest stepped right into a patch of poison Aeresham dropped, so I had to work my non-existent ass off to treat an alien poison on an alien individual. I’m not complaining, I like a good challenge. It’s different when I get to go on a mission. The field healing magic may not be exact and leave some ailments untreated, but it’s an interesting change of pace.
Not many people get to see the Emerald Dream. Or at least, not with their waking eyes or with a capacity to truly remember it. I remember reading that a few adventurers were briefly sent into it to retrieve some items for powerful entities like Keeper Remulos but most of us, underpowered mortals can only dream of seeing it, no pun intended. So when I got the chance to take a peek at its true form I jumped at the occasion, even though I knew I was getting into a combat situation. The fabled Emerald Dream is one of the legendary places that you hear stories about. There are even various theories about its true purpose. Some say it’s a Titanic blueprint, and even that one causes certain confusion. Is it a blueprint to be used in case of reorigination, or is it just an old plan that is no longer relevant with the world’s original ordering completed?
Name: Mehrzad Arashpoor
Class: Shaman (restoration)
Professions: Herbalism, alchemy
Religion: Al’Akiri elementalism (in theory)
Alignment (per D&D): Neutral Good
Traits (per CK2): twin, scholar, diligent, gregarious, honest, kind, charitable, patient, chaste, arbitrary
(Official report from the away mission)
We were informed of the issues Duke Carcon of the Eastern Marches of Ivarind has a long time ago. In fact, yesterday’s mission was attempted once before, but due to an astronomical occurrence, we were prevented from completing it. Our official objective was to report to Duke Carcon and follow his directions to a dwelling of the Cult of the Star Gods and to destroy it and kill the forces within. I was accompanied by the following employees of the Tower: Gornn, Mehrzad, Zovaar the Fallen and Frlngath the Unbroken. Unfortunately, upon crossing over we found that things were again not as we intended. However, this time, instead of landing on the wrong planet we found that we were simply too late. Within minutes from our landing in Duke’s castle, we saw hostile forces engaging the inhabitants.
It’s rare to see an angry draenei. I don’t mean they’re rare, it’s just rare to see them, because they’re usually angry when no one can see them. They like to pretend they’re above our petty emotions, but they’re just as much subject to them as everyone else. They’re just very… conceited about their emotional state and hide it under layers of seeming self-control. But sometimes, you can actually find one that appears openly angry and even pursues a personal agenda. I talked to one of those some time ago. His name is Zovaar, and he traveled in time attempting to bring back his family. He apparently used to be a paladin but got broken and went with some krokul into this temporal escapade. Imagine my surprise when this (lesser) enemy of the Timewalkers shows up on my doorstep.
Professions: herbalism, inscription, cooking, fishing
Religion: Holy Light (layman)
Alignment (per D&D): Neutral Good
Traits (per CK2): Quick, scholar, honest, shy, diligent, kind, charitable, cynical, trusting, patient, craven
You may or may not have noticed our semi-regular RP sessions, where we continue our plots and play out the continued events of my design. If you did not notice, every once in a while, although shooting for not more rarely than once per week, we gather at 8 PM CEST and take our characters into various worlds out in the Twisting Nether that I invented – worlds that are still clearly part of the Warcraft setting, although these worlds are not Azeroth, nor did they have any contact with it. While still remaining within the setting, they give us a fresh perspective on it. In those sessions, we continue established plots and let me assure you, every hanging plot thread is going to be resolved, time allowing. The other thing that we’re missing, other than time, is people.
Everyone wants to be a god of death it seems. Why is that so? I don’t know about others, but I much prefer life. When you’re dead, you can’t taste things, or feel the soft, new nest underneath you. When you’re dead, you can’t expand your knowledge. So why there’s so many gods of death? I mean, think about it. Arthas, the Lich King, presented himself to the vrykul as a “death god”. His “best friend” Yogg-Saron of course had to suffix his already scary title of “Old God” with “of Death”. Now, DEATHwing decided his name doesn’t have enough death in it so he proclaimed himself an Aspect of DEATH. Even the squawking quilboar had an organization called “Death’s Head”. It seems that if you want to sound scary you have to put as much DEATH as possible in your names and titles. Coming soon: deathy death death of death (and death). And then there are these Xa’tac.