We’re back in our Farahlon Game Design Exercise! After taking a foray into designing dungeons, which is probably closer to actual hard design, we’re returning into a more lore-like environment. I have alluded previously to the larger Alliance and Horde storylines taking place in Farahlon, but other than small glimpses of it, we didn’t know exactly who and how acts in this new environment. Well, as we’re drawing closer to the end of this particular exercise, we’re going to finally finish those storylines – though we mostly know the very end (Uraga’s demise in the Bladewind Fort instance). But this will be like watching Revenge of the Sith – we know how it ends, but it’s the journey that matters!
Tag Archives: Iron Horde
Game Design Exercise: Farahlon’s associated dungeons
Greetings again. This time we really did return before whole patches managed to release and you might have noticed, our concept map of Farahlon changed a bit. Mostly, you can find new names for some of the previously unnamed areas, but two new locations have been added as well – Mok’nathal Village on Ara’s island and a raid icon for the Sky City of the Apexis. Today’s post will delve into the three dungeons that are added with my imaginary Farahlon patch, and mostly concentrates on the story featured in those dungeons, with a general idea of boss abilities. The raid will be the subject of a whole other post, as it’s meant to represent a whole large tier – with about 12 bosses total. So let’s delve into the three dungeons and what they have in store.
Game Design Exercise: Open Objectives in Farahlon
It’s been a while, hasn’t it? I told you more than once that I wasn’t abandoning the project – just delaying it until further notice. Of course, that notice took a bit longer than expected, but we’re back. The thing that propelled me to come back the most was constant hits I’m receiving on the Farahlon articles, as well as my other ideas that I want to develop in these posts. So stay tuned. Meanwhile, Farahlon!
Blast from the Past
Sometimes I wonder if being so apathetic to world-threatening villains really pays off. I mean, the general idea is that if I leave them alone, they leave me alone and maybe I can profit from both sides. Usually that wouldn’t work only on villains that are bent on world-destruction, like the Burning Legion or the Scourge. So when there are issues like “that angry mogu from legendary times” or “a bunch of bored orcs”, you expect them to just pass you by or make business with you. Take those satyrs that have been acting up in Kalimdor – they’re good customers. But this Iron Horde? These people are jerks. And they’re your regular mortals too, they just don’t know who to leave alone. So what did they do when they saw my tower? They decided to attack on sight. Are signs of civilization offensive to orc sensitivity or something?
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Infinite Azeroths: Everything
Timeline: Unnumbered, distant timeline
Character: Biker Grom Hellscream, boss of the Warsong Gang
Two older draenei commoners sat on the chairs outside of a liquor shop on the outskirts of Telmor. To them, it was just another afternoon in a dreary backwater town. They spent their time like any other afternoon, having nothing more important to do, just gossiping about their neighbours, complaining about the politicians and the lack of money. But as they were busy with their daily rout, an ear-splitting noise began to reach them. One of them looked out into the distance and saw something they both hated – a gang of motorcycle-riding orcs, wearing leather and metal chains and shouting like madmen to the wind. In front of their column, a loud and proud leader of the gang – Grommash Hellscream. The two men quickly sat politely in their chairs, pretending not to see the commotion. When the loud noise of the orcish motorbikes passed, they looked at each other.
“Them orcs,” one of the men said, “They’re gonna make trouble, I tell ya.”
Not quite home
As you may or may not know, I sent Riktal through my dimensional rift recently, and she returned with information on some kind of version of Draenor on the other side. The information she relayed to me did not, however, make much sense considering what I knew about the planet from my own youth. She appeared in a place called “Frostfire Ridge”, which as far as I’m aware, never existed on Draenor, but appeared to have some elements of Blade’s Edge Mountains, pulled out and stretched, with random lands put in-between to fill out the gaps. What I learned looked like someone wanted to just redesign Draenor according to his own whims, established past be damned. If that is all indeed Kairozdormu’s meddling, it’s going far beyond what I would ever expect possible of him.
Frostfire Ridge
Recently, Krasha reactivated some kind of magical rift he once had in his basement. I am told he used this to get into some other timeline that he then couldn’t get out of. Naturally, I doubted at least a large part of the story he told us, as did everyone else. Would you believe if your absent-minded employer told you a story about how he saved an alternate timeline and personally healed Jaina Proudmoore from a poison inflicted on her by Kel’thuzad himself? It sounds like a pretty tall story… until you get to realize it’s all true. Or at least it’s mostly true, as I recently had the chance to experience this alternate timeline, albeit from a completely different angle.
Kingdoms of Azeroth
Previously on Arakkoa Chronicles: Enter the Nexus
When I realized I was in an alternate timeline, I needed some way to find out what exactly is going on. I shifted to flight form and flew around the town, looking for clues. Then I noticed a big statue of Medivh in the graveyard and to my surprise, Medivh has died two years prior in “mysterious circumstances”, and the plaque was dedicated by his apprentice – in this timeline, Prince Anduin Wrynn. Close by was the grave of King Llane Wrynn who died several years ago in a hunting accident. Medivh’s death was a surprising turn of events, but it could mean two things – someone realized his plans and got him killed, or he orchestrated for himself another host, perhaps his child or apprentice.
I needed to actually ask some people for direct information, but I knew that with no information about Draenor, my natural form would cause too much consternation. So I shifted into moonkin form and attempted to talk to the city guards. Unfortunately, they immediately started yelling at me for being a “monster on the loose”, which meant there must be no druids in here either. So I flew off and started looking for something that could help me get around. In the end, I decided to look for a human disguise in the Royal Library in the Stormwind Keep. Unfortunately, Prince Anduin was staying up late in there. And as it turned out, he wasn’t quite himself.
Anduin immediately recognized me as a Draenor native, which he shouldn’t have, given this world’s history. Then, he immediately asked if Kil’jaeden sent me. To save my hide, I complied and listened what he wanted to say. Everything immediately became clear when he started talking about his experiences from Medivh’s point of view. This wasn’t just Anduin, former apprentice of Medivh. Inside was Sargeras, the Dark Titan, who jumped host at the time of his death. Despite being allegedly so colossally intelligent, he just assumed Kil’jaeden sent me and didn’t question me much. But then again, the fact of being a Draenor native on Azeroth with no Dark Portal might have been odd enough.
Turns out that while Medivh was still in contact with Gul’dan, a version of Garrosh Hellscream from the future appeared on Draenor and manipulated rise of the Horde. Through his actions, the orcs never drank the blood of Mannoroth and formed the “Iron Horde”, which very quickly failed to either exterminate the draenei, the arakkoa or do much of importance at all. Somewhere around this time, Gul’dan was slain and Medivh lost contact with Draenor, realizing his Dark Portal plan was done for. He started scheming for a new plan, but a chance to strike didn’t come for years.
Meanwhile, a scion of a long-lost Alteraci noble family appeared in Alterac, named Daval Prestor. Yes, that’s Deathwing – but none of the humans in that timeline apparently realize his true identity. Daval Prestor managed to put himself in an influential position on the court of Alterac and got the heir of Alterac, Aliden Perenolde, betrothed to his daughter, Katrana Prestor (Onyxia). No, I do not know where’s Nefarian. In his time in Alterac, Daval Prestor took tutelage of Renault Mograine, here the young son of a knight from Stratholme, Alexandros Mograine. Prestor’s influence over the young Mograine was strong, and coupled with Mograine’s apparently naturally villainous behavior, lead to drama.
When Renault Mograine came of age, Alexandros died by the hands of “an unknown assassin” who killed him with his own sword. Renault immediately started brandishing some ancient claim his family had. Apparently, the Mograines are descended matrilinearly from the ancient Arathi kings of Stratholme, a kingdom now defunct after it was incorporated into Lordaeron. When Terenas Menethil died of natural causes about six years ago and Arthas was about to be crowned, Renault started demanding he be crowned too, as a King of Stratholme. Arthas obviously denied and Renault rose up in rebellion in response.
Through Prestor’s machinations, almost all of the nobles in eastern Lordaeron supported Mograine’s claim. In addition, Alterac, now ruled by King Aliden Perenolde and his wife, Queen Katrana Prestor, supported his claim as well and mustered their armies. Soon, he manipulated Jaina Proudmoore, Supreme Magus of the Kirin Tor, and Galen Trollbane, King of Stromgarde to stand in his support. Fearing for his safety, newly crowned King Arthas rallied King Genn Greymane of Gilneas, Daelin Proudmoore of Kul Tiras and King Varian Wrynn of Stormwind to his defense. Thus, the War of Stratholme, also known as the Great War, began.
For the first time since centuries, the human kingdoms were at war with one another and for the first time in recorded history it was a conflict of that scale, involving all the kingdoms to some degree. While Ironforge (which has conquered the Dark Irons and allied with Wildhammers) and Quel’Thalas remain officially out of the conflict, they unofficially send resources and volunteers to Lordaeron and Stratholme, respectively. By now, the war has been going on for over six years, devastating all the kingdoms and devouring some of the greatest heroes. Genn Greymane died on the field of battle, and Liam Greymane is now King of Gilneas. Alonsus Faol was killed in the siege of his Monastery in Lordaeron. Anasterian Sunstrider was poisoned by an unknown assassin.
If that wasn’t enough, Sargeras revealed to me his further plans. When he was still Medivh, he began developing a highly contagious plague with the help of no other than Archmage Kel’thuzad of the Six. That plague is meant to turn its victims into undead minions that would do Sargeras’s bidding and destroy both sides of the war. However, when the plague was still in its infancy, Medivh’s body could no longer hold the power of Sargeras and he had to evacuate. Medivh died in the dark ritual that transferred the spirit and power of the Dark Titan to the body of Prince Anduin. Now isolated on the wrong side of the conflict, he needed me to go to Dalaran and help Kel’thuzad in devising this world’s version of the Scourge.
I may be evil, but I had no desire to help with this kind of devastation. However, I had to play along and go on this mission, lest Sargeras realized something’s amiss and killed me on the spot. Using his influence as the crown prince of Stormwind, he got me the companionship of Turalyon, Abbot of Northshire, conveniently providing exposition whenever needed. This man is nothing like the Turalyon we know. Without finding the purpose in life in fighting the Horde, he became a fat and careless priest. We embarked on the long road to Dalaran, with me thinking only about a way to escape to someone who could bring me back home.
Next on Arakkoa Chronicles: Doing Sargeras’s Bidding
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