Tag Archives: High Arakkoa

Game Design Exercise: Sky City of the Apexis

Do not fear, even though this post does not have “Farahlon” in the title, it doesn’t mean I abandoned or finished that project, or even that this post isn’t part of the series. Indeed, this is a continuation of the previous post which talked about the dungeon associated with the Farahlon patch – this time we’re dealing with the culmination of its storylines and content, that is the Sky City of the Apexis raid, which I don’t doubt players would dub SCA or SCotA. It’s meant as an Ulduar-style raid, with multiple wings and a total of twelve bosses, with each wing having its own separate environment. And don’t worry – although I’m myself not a raiding person, I know what makes them tick in most people. So I’d probably hate playing this myself.

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Game Design Exercise: Farahlon’s associated dungeons

Farahlon

Greetings again. This time we really did return before whole patches managed to release and you might have noticed, our concept map of Farahlon changed a bit. Mostly, you can find new names for some of the previously unnamed areas, but two new locations have been added as well – Mok’nathal Village on Ara’s island and a raid icon for the Sky City of the Apexis. Today’s post will delve into the three dungeons that are added with my imaginary Farahlon patch, and mostly concentrates on the story featured in those dungeons, with a general idea of boss abilities. The raid will be the subject of a whole other post, as it’s meant to represent a whole large tier – with about 12 bosses total. So let’s delve into the three dungeons and what they have in store.

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Game Design Exercise: Farahlon

Recently, we were told in a developer interview that Farahlon may never come, or at least not in Warlords of Draenor (which lowers the possibility of it ever appearing by itself). Not only that, it was also suggested it might be retconned to have been Ashran all along, which is a total disaster from lore perspective. Although it has been since reported the retcon will not happen, the thought that it was even a possibility remains frightening. And you know I’d love to see Farahlon in-game, so the news was rather shocking to me. I thought, if they don’t see a place for it in game, I’ll show them how to do it – I’ll design Farahlon myself, basing it on the way rest of WoD is designed. (Also, usually when I get to making something, Blizzard then announces they’re doing it, so that helped too)

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History of the Arakkoa

You might have found my history of Draenor posts I made some time ago, but I must tell you something about them – they’re almost entirely fan fiction (albeit based on some actual canon info from the Burning Crusade). With Warlords of Draenor coming up on the horizon, the beta revealed to us the actual course of events. This post is made to summarize everything we learned so far in beta, and that’s a lot, explaining many previously confusing parts. I wasn’t right on many accounts, but I will still sometimes pretend, for hilarity’s sake, that my old fanon version was canon in our original Draenor. From now on, I’ll write in-character as Dawn-Seeker Verroak, the alternate Draenor version of my character. It is only slightly fictionalized, in order to make a cohesive plot. The non-canon parts I made to fill out the gaps are written in italics.

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