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Raelia’s Penance

It was an early evening on the Lehba Island. Sun has already set thanks to Anzulekk’s twin world, hanging in the sky right on the horizon. Despite that, it still wasn’t too dark. With his office awash in the twilight, Menrim was preparing to leave for his quarters when the doors opened. It was Raelia Sunspear, his felblood elf assistant. She was still calm and somewhat happy, not knowing what Verroak would soon want of her.

“Raelia,” Menrim said to welcome her, “I see you’re back from the mainland.” She spent most of the day commanding the Ivarindian peasants who were building the village where they would live together with the refugees Anzulekk would invite to flee from Azeroth’s certain and urgent doom.

“Yes. If you do not mind, I will just leave the documents and go back to my quarters.” She calmly walked to her desk, but before she could do what she planned, Menrim interrupted her.

“Actually,” he said, “boss wanted to talk to you.”

She sneered snidely. “What does the old coot want this time? Ran out of bird seed?”

Menrim wasn’t laughing at her jokes. He does not often joke, and he got tired of the bird jokes as well. “You’ll have to talk to him.”

“Fine,” she said putting down her paper stack, “I’ll go to his study right away.”

“Not his study,” Menrim said, pointing through the window. “He’s waiting for you at the world tree. Come.” He came out from behind the desk and grabbed his bag, putting it across his shoulder.

She chuckled. “You’ll be escorting me? My knight in shining armor. Only without the armor…” She looked across Menrim’s leonine centauric lower body. “But you got the horse parts alright.” They exchanged concerned looks after that last remark. “Not what I meant.”

“I know,” the tol’vir responded and came over to the door, waving to the felblood. “Come.”

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Posted by on 20.04.2016 in IC, Memoirs, Menrim

 

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GDE: Dream of Creation, Verdant Plains (part 2)

Call it build 7.0.0.21600

Call it build 7.0.0.21600

Last time we ended up a bit abruptly. The post grew longer than I expected, because the story detail required for a full zone of an expansion was unsurprisingly large. I managed to detail the first four chapters of the zone’s storyline, which included a lot of worgen, arakkoa, and Wild Hunt lore. Today, we move on towards the last two chapters of the zone, leading up to the climactic resolution of the storyline began in the pre-expansion patch. This time I do not have long rants prepared, so we’ll head into the story proper in a minute.

But before we do that, I wanted to give the proper attention to an actual game design point lost somewhere in the body of the text. It’s about the garrisons and Dream of Creation, and how their question is solved by me. In short, in every zone your central quest hub contains an Outpost – a special, unique building that contains a few garrison services. The first is the mission table, which works just like the one currently in the garrisons. The second is the work order table, which replaces building up an actual garrison. The work order table lets you assign a follower with the proper profession trait to a fitting work order. The resulting items are then left in the box outside the Outpost. If you had an inn in your garrison, there is also a headhunter waiting for you (it might not require building an inn – TBD). Your bodyguard followers are also found there, awaiting your orders. Finally, in all of Emerald Dream you have one garrison ability, Call to Arms, identical to the one from Shadowmoon/Frostfire. That resolution allows you to continue the best aspects of a garrison, without the “facebook game” aspects of it. And yes, the new zones do give you new followers – I just didn’t decide on them yet.

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Posted by on 21.03.2015 in Game Design, OOC

 

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GDE: Dream of Creation, Verdant Plains zone

Call it build 7.0.0.21600

Call it build 7.0.0.21600

Welcome back to Game Design Exercise, where I try to write up an expansion to World of Warcraft as I would have done it, despite about three or four people total caring about what I post here! As I would have done it, if I had a thousand pairs of hands and a mountain of money to spend. Really, it’s my wish fulfillment fantasy, taking the best parts of various expansions and doing them in the context of the Emerald Dream. Like I said in the last post, I’m in a slightly resigned mood when it comes to these. In the time since the last post I’ve been thinking about various other design options. A Dishonored sequel about an Overseer who becomes the next Outsider! My original game idea about playing as a guild, which turns out to be a lot like Garrisons: the Game! Ultimately, all of those ideas are extremely unlikely to become anything more than ideas and with this one, at least I have a few more people reading it. So I might as well keep going.

Now, to end the rant, today we’ll embarking to the first zone of the expansion proper, Verdant Plains. Like in Warlords of Draenor, I decided to go with an Alliance/Horde split between starting zones. In part because I thought it worked, and in bigger part because I decided the entrances to the Emerald Dream become the racial mini-capitals for the new races. It would be like Alliance players entering the Cataclysm zones through Bilgewater Harbor. So today’s post is the beginning of the Alliance storyline, and involves several factions, including Greymane Crossover (a new Alliance reputation faction), Skettis Exiles (the arakkoa racial faction), a continuation of the Wild Hunt storyline and an introduction to a few new elements.

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Posted by on 20.03.2015 in Game Design, OOC

 

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GDE: Dream of Creation, Satyr starting experience

Call it build 7.0.0.21600

Call it build 7.0.0.21600

We return for another Game Design Exercise: Feelings of General Irrelevance Edition. When I started these exercises, it was partly due to just wanting to test my design skills for something that I can’t actually design, and the one thing that interested me the most out of the possible options – World of Warcraft patches or expansions. The other part was having some kind of written material to show off as proof of my skill. Well, turns out the second part is pointless because “make believe doesn’t count”, according to a Blizzard employee I asked about this, although half-jokingly. Now, I don’t hold this against him but it did make me feel rather… irrelevant and my efforts pointless. Sure, I can design this stuff but it’s not going to be made real. The only design I can actually do is for games I have little interest in. So in other words, I can’t do the design that I want, period.

I still enjoy to just “make up stories”, as it was once called by Chris Metzen, so I will continue doing these but it just doesn’t feel the same. It’s just the soul-crushing realization that all of my efforts here will never be received by the people I aspired for. But no, it’s all fine. I’m not trying to get anyone’s sympathy – just thought I’d share this… insight with my readers, as few as there are of them.

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Posted by on 09.03.2015 in Game Design, OOC

 

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One step closer to the full ‘Dex

VerroakArtAvatarI have a certain respect for the mo’arg. The engineer dudes, not the beefy mooks. They’re smart, they’re dangerous and their appearance incites terror. When you see a mo’arg going at you, you know you’re in trouble. Sure, they’re going a little extreme with the whole “replacing body parts with machines” thing, but everyone has got their own little obsession. I must admit, mine is probably collecting. Not pixelated monsters in a tiny hand-held device, not cards or teddy bears – collecting people. The more varied and stranger their races, the better. Just seeing all kinds of creatures working together fills a certain, warped sense of collectorship in my mind. And I always wanted to have one of these – the mo’arg. I worked with, and fought, Sal’salabim so I know what they’re capable of. But only recently I got the chance to get one of them in my employ.

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Posted by on 04.03.2015 in IC, Memoirs, Verroak Krasha

 

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GDE: Dream of Creation, Arakkoa starting experience

Call it build 7.0.0.21600

Call it build 7.0.0.21600

Welcome back to Game Design Exercise. The first thing you might notice is I decided to shorten the title. “Game Design Exercise” was taking up a lot of precious character space, so I decided to shorten it in case I ever need a particularly long title for one of the sections. The second thing you might notice is that the map posted this time is different from the previous one. I continue working on it and although most of the additions are things I hid from public view (because they spoil future content before it’s ready) there are some zone shape and size changes. They stem from me noticing that Ravenwood and Thornbranch are definitely too small. Most starting zones aren’t much smaller than regular end-game zones, so I thought I wouldn’t be able to realistically squish in a full 1-13 experience in those areas. They are now bigger, partially at the cost of the oversized Verdant Plains.

Another thing I wanted to talk about before the break is a concern that was raised on Twitter recently. Dream of Creation is adopting several fey creatures from Dungeons & Dragons and other fantasy sources and one of those creatures is called a hag. They’re ugly troll-like creatures that undeniably bear some resemblance to a caricature of an old woman, and the term likely comes from there. To me, a person with a certain fantasy gaming experience, hags were just a normal thing that didn’t raise any red light. I was however told that the term is considered offensive. I mean, it’s obvious calling a real person “hag” is an offense, but a person was concerned that using it as a name of a fantasy creature is offensive as well, regardless of the term’s past in the genre. Personally, I don’t see it, but if enough people see it as a valid concern, I will adopt it. So, what do you think? Let me know on Twitter or in the comments below.

So, I invite you to read my take on arakkoa starting experience for Dream of Creation, an Emerald Dream expansion. They are arakkoa from the main timeline, so they continue storylines from the Burning Crusade and only influences from Warlords of Draenor are clarifications about the common past of both timelines and references – such as WoD characters showing up here in their main timeline incarnations. Enjoy!

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Posted by on 02.03.2015 in Game Design, OOC

 

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A peek at the Dream

MenrimNot many people get to see the Emerald Dream. Or at least, not with their waking eyes or with a capacity to truly remember it. I remember reading that a few adventurers were briefly sent into it to retrieve some items for powerful entities like Keeper Remulos but most of us, underpowered mortals can only dream of seeing it, no pun intended. So when I got the chance to take a peek at its true form I jumped at the occasion, even though I knew I was getting into a combat situation. The fabled Emerald Dream is one of the legendary places that you hear stories about. There are even various theories about its true purpose. Some say it’s a Titanic blueprint, and even that one causes certain confusion. Is it a blueprint to be used in case of reorigination, or is it just an old plan that is no longer relevant with the world’s original ordering completed?

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Posted by on 28.02.2015 in IC, Memoirs, Menrim

 

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